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Game Specific Configurations
Alan Wake 2
You may get improved performance with GPU Scheduling OFF - you can change it here
Uses Alternate Eye Rendering, so 3D can look weird when moving the camera left/right
There are more 2D scenes than you might expect, but game is still mostly 3D
If using ray-tracing, sometimes lights will flicker crazily like in the morgue
VRto3D Settings for Alan Wake 2
Close SteamVR if it is running
Extract the latest profiles into your Documents\My Games\vrto3d\ folder
This game's profile sets:
A single depth/convergence setting that doesn't break the UI
Depth/Convergence reset on Numpad 1
Install NoMoreFlat mod for Alan Wake 2
Disable the Epic Overlay by following these instructions
Download the latest aw2vr-openxr-v{version}.zip from Mutar's Patreon
Extract the contents of aw2vr-openxr-v{version}.zip into your AlanWake2 directory (overwrite if asked)
Download and extract this zip to your AlanWake2 directory and overwrite
Launch the game once
Press F11 to dismiss the NoMoreFlat menu
Change in-game Graphics settings:
Display Mode to Windowed
Render Resolution to the DLSS preset you want to use
Resolution Scaling to DLSS
DLSS Legacy Mode Off
DLSS Frame Generation Off
VSync Off
Motion Blur Off
Film Grain Off
Lens Distortion Off
All others as desired
Exit the game and SteamVR
Start Alan Wake 2
It should also start up your VRto3D driver and display in 3D on your screen
If you do not hear a beep, VRto3D failed to load the settings profile
Press F11 to dismiss the NoMoreFlat menu
For single-display setups, enable VRto3D foregrounding with Ctrl + F8 and Alt + Tab to the 2D game window for controls
For multi-display setups, ensure that the 3D Headset Window is fullscreen by clicking on it and then click on the 2D game window for controls
Starfield
CURRENTLY BROKEN WITH LATEST GAME UPDATE - WAIT FOR FIX FROM MUTAR
You may get improved performance with GPU Scheduling OFF - you can change it here
Uses Alternate Eye Rendering, so 3D can look weird when moving the camera left/right
Aiming cursor is aligned to your dominant eye, but the other eye will be off
Some scopes may be misaligned
Use these steps to enable DLSS Transformer model
VRto3D Settings for Starfield
Close SteamVR if it is running
Extract the latest profiles into your Documents\My Games\vrto3d\ folder
This game's profile sets:
A primary depth/convergence setting for first person gameplay that will also work for the closer third person camera
A lower depth setting when ADS using right click/left trigger
Depth/Convergence reset on Numpad 1
Install NoMoreFlat mod for Starfield
Download the latest starfield2vr-vX.X.X.zip for Steam version or starfield2vr-xbox-vX.X.X.zip for Microsoft version from Mutar's Patreon
Extract the contents of the zip file to where your Starfield.exe game directory is located
Delete the openvr_api.dll from the game directory
Download and extract this zip to your game directory and overwrite
Launch the game once
If you are left eye dominant, press F11 to open the No More Flat menu, and under the CreationEngine tab set Dominant Eye to Left. Press F11 again to exit the menu
Change in-game Display settings:
Borderless Full Screen Off
Window Size to match your render resolution
Dynamic Resolution Off
Motion Blur Off
VSync Off
Upscaling DLSS
Upscaling Quality Preset as desired
Frame Generation Off
Film Grain Intensity 0
Enable Depth of Field Off
All others as desired
You may want to remap the ship's right click/left trigger bindings to avoid the depth preset change
Exit the game and SteamVR
Start Starfield
It should also start up your VRto3D driver and display in 3D on your screen
If you do not hear a beep, VRto3D failed to load the settings profile
For single-display setups, enable VRto3D foregrounding with Ctrl + F8 and Alt + Tab to the 2D game window for controls
For multi-display setups, ensure that the 3D Headset Window is fullscreen by clicking on it and then click on the 2D game window for controls