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Game Specific Configurations
Alan Wake 2
You may get improved performance with GPU Scheduling OFF - you can change it here
Uses Alternate Eye Rendering, so 3D can look weird when moving the camera left/right
There are more 2D scenes than you might expect, but game is still mostly 3D
If using ray-tracing, sometimes lights will flicker crazily like in the morgue
VRto3D Settings for Alan Wake 2
Close SteamVR if it is running
Extract the latest profiles into your Steam\config\vrto3d\ folder
This game's profile sets:
A single depth/convergence setting that doesn't break the UI
Depth/Convergence reset on Numpad 1
Install NoMoreFlat mod for Alan Wake 2
Disable the Epic Overlay by following these instructions
Download the latest aw2vr-openxr-v{version}.zip from Mutar's Patreon
Extract the contents of aw2vr-openxr-v{version}.zip into your AlanWake2 directory (overwrite if asked)
Download and extract this zip to your AlanWake2 directory and overwrite
Launch the game once
Press F11 to dismiss the NoMoreFlat menu
Change in-game Graphics settings:
Display Mode to Windowed
Render Resolution to the DLSS preset you want to use
Resolution Scaling to DLSS
DLSS Legacy Mode Off
DLSS Frame Generation Off
VSync Off
Motion Blur Off
Film Grain Off
Lens Distortion Off
All others as desired
Exit the game and SteamVR
Start Alan Wake 2
Start the game and it should also start up your VRto3D/WWVR driver and display in 3D on your screen
If you do not hear a beep, VRto3D/WWVR failed to load the settings profile
Press F11 to dismiss the NoMoreFlat menu
For VRto3D, if you're not using the auto_focus setting, press Ctrl + F8 to bring the 3D window to the foreground and focus the game window for controls and audio. If VRto3D didn't focus the game window, Alt + Tab to the 2D game window for controls and audio to work
For WWVR, use Shift + Home to (un)foreground the WWVR window and Alt + Tab to the game window for controls and audio.
Assassin's Creed Odyssey
You may get improved performance with GPU Scheduling OFF - you can change it here
Uses Alternate Eye Rendering, so 3D can look weird when moving the camera left/right
WibbleWobbleVR users may need to manually recenter from the SteamVR Status window after starting the game
VRto3D Settings for Assassin's Creed Odyssey
Close SteamVR if it is running
Extract the latest profiles into your Steam\config\vrto3d\ folder
This game's profile sets:
A primary stronger depth/convergence setting for gameplay
A lower depth/convergence setting that can be toggled with XInput Guide button or Numpad 3 for cutscenes/dialogue
Depth/Convergence reset on Numpad 1
Install NoMoreFlat mod for Assassin's Creed Odyssey
Launch the game once
Change in-game settings:
Window Mode Borderless
Aspect Ratio 16:9
Resolution 1920x1080
Resolution Modifier 100%
VSync Off
Field of View 100%
FPS Limit Off
HDR Off
Anti-Aliasing Off
Depth of Field Off
All others as desired
Change HUD Settings to hide icons that render at bad depth:
Exit the game and SteamVR
Download Odyssey-vr-openxr-v2.0.0.Public.zip or newer from Mutar's Github
Extract the contents of the zip file to where your ACOdyssey.exe game directory is located
Download and extract this zip to your game directory and overwrite
Download the Forger 2.10 Utility, extract it to a new folder, run Forger.exe, select Locate and browse to your Assassins Creed Odyssey\ACOdyssey.exe game
Download the HUD Customizer and extract the HUDCustomizer.v1.forger2 file to your Assassins Creed Odyssey\ForgerPatches directory
In Forger, select Rescan and check the HUD Icons option
If you need antialiasing, open the NoMoreFlat in-game menu with F11 and adjust the Resolution Scale under the VR tab
Start Assassin's Creed Odyssey
Start the game and it should also start up your VRto3D/WWVR driver and display in 3D on your screen
If you do not hear a beep, VRto3D/WWVR failed to load the settings profile
If using WibbleWobbleVR, you may need to manually recenter from the SteamVR Status window after starting the game
For VRto3D, if you're not using the auto_focus setting, press Ctrl + F8 to bring the 3D window to the foreground and focus the game window for controls and audio. If VRto3D didn't focus the game window, Alt + Tab to the 2D game window for controls and audio to work
For WWVR, use Shift + Home to (un)foreground the WWVR window and Alt + Tab to the game window for controls and audio.
Assassin's Creed Valhalla
You may get improved performance with GPU Scheduling OFF - you can change it here
Uses Alternate Eye Rendering, so 3D can look weird when moving the camera left/right
WibbleWobbleVR users may need to manually recenter from the SteamVR Status window after starting the game
VRto3D Settings for Assassin's Creed Valhalla
Close SteamVR if it is running
Extract the latest profiles into your Steam\config\vrto3d\ folder
This game's profile sets:
A primary stronger depth/convergence setting for gameplay
A lower depth/convergence setting that can be toggled with XInput Guide button or Numpad 3 for cutscenes/dialogue
Depth/Convergence reset on Numpad 1
Install NoMoreFlat mod for Assassin's Creed Valhalla
Launch the game once
Change in-game settings:
Field of View 100%
FPS Limit Off
Window Mode Borderless
Aspect Ratio 16:9
Resolution 1920x1080
VSync Off
Resolution Modifier 100%
HDR Off
Depth of Field Off
Motion Blur Off
Upsample Type Off
Interface - HUD - Icons Off
All others as desired
Exit the game and SteamVR
Download Valhalla-vr-openxr-v2.0.0.Public.zip or newer from Mutar's Github
Extract the contents of the zip file to where your ACValhalla.exe game directory is located
Download and extract this zip to your game directory and overwrite
If you need antialiasing, open the NoMoreFlat in-game menu with F11 and adjust the Resolution Scale under the VR tab
Start Assassin's Creed Valhalla
Start the game and it should also start up your VRto3D/WWVR driver and display in 3D on your screen
If you do not hear a beep, VRto3D/WWVR failed to load the settings profile
If using WibbleWobbleVR, you may need to manually recenter from the SteamVR Status window after starting the game
For VRto3D, if you're not using the auto_focus setting, press Ctrl + F8 to bring the 3D window to the foreground and focus the game window for controls and audio. If VRto3D didn't focus the game window, Alt + Tab to the 2D game window for controls and audio to work
For WWVR, use Shift + Home to (un)foreground the WWVR window and Alt + Tab to the game window for controls and audio.
Starfield
You may get improved performance with GPU Scheduling OFF - you can change it here
Uses Alternate Eye Rendering, so 3D can look weird when moving the camera left/right
Aiming cursor is aligned to your dominant eye, but the other eye will be off
Some scopes may be misaligned
Use DLSS Swapper AS ADMIN to upgrade the game to DLSS4.5 Transformer model v310.5.x and set Preset L or M
VRto3D Settings for Starfield
Close SteamVR if it is running
Extract the latest profiles into your Steam\config\vrto3d\ folder
This game's profile sets:
A primary depth/convergence setting for first person gameplay that will also work for the closer third person camera
A lower depth setting when ADS using right click/left trigger
Depth/Convergence reset on Numpad 1
Install NoMoreFlat mod for Starfield
Download starfield-vr-openxr-v2.0.0.Public.zip or newer from Mutar's Github
Extract the contents of the zip file to where your Starfield.exe game directory is located
Download and extract this zip to your game directory and overwrite
Launch the game once
If you are left eye dominant, press F11 to open the No More Flat menu, and under the CreationEngine tab set Dominant Eye to Left. Press F11 again to exit the menu
Change in-game Display settings:
Borderless Full Screen Off
Window Size to match your render resolution
Dynamic Resolution Off
Motion Blur Off
VSync Off
Upscaling DLSS
Upscaling Quality Preset as desired
Frame Generation Off
Film Grain Intensity 0
Enable Depth of Field Off
All others as desired
You may want to remap the ship's right click/left trigger bindings to avoid the depth preset change
Exit the game and SteamVR
Start Starfield
Start the game and it should also start up your VRto3D/WWVR driver and display in 3D on your screen
If you do not hear a beep, VRto3D/WWVR failed to load the settings profile
For VRto3D, if you're not using the auto_focus setting, press Ctrl + F8 to bring the 3D window to the foreground and focus the game window for controls and audio. If VRto3D didn't focus the game window, Alt + Tab to the 2D game window for controls and audio to work
For WWVR, use Shift + Home to (un)foreground the WWVR window and Alt + Tab to the game window for controls and audio.