Map - ogrady/inf3project GitHub Wiki
The map is the playing board the game takes place on. It consists of a grid which holds the tiles (aka cells). Each tile can have several attributes:
- UNWALKABLE: can't be passed
- WATER: always paired with UNWALKABLE, but can be used to render certain portions of the map differently
- FOREST: can become huntable
- HUNTABLE: when a tile is huntable, staghunt can be started
As tiles can have multiple attributes, several mechanisms can be used to reflect them in the client-sided class: an array, a list, a bitmap, a linked list, one boolean per possible attribute etc., where some solutions make more sense than others.