Template Guide Ai Faction Explained - official-antistasi-community/A3-Antistasi GitHub Wiki

Keep in mind this is for 2.5.3

Side Informations

Name: Name of the Faction, don't write the Full name.

Spawnmarker: Name given to the Factions Spawnmarker, simply just stick to FACTIONNAME Support corridor.

Flag: Classname, Can be found in CFGVehicles, in the editor usually something like "Flag_NATO_F".

FlagTexture: File path to a picture, can be found with commands like Flagtexture, at best stick to the Flagtexture that Flag used.

FlagMarkerType: Can be found in CFGMarkers and in the editor, used on factions airbases/Support Corridor.

Crates

ammobox: can be any kind of ammocrate, These are used at outposts, airbases, seaports and contain loot. Inventory size doesen't matter on these, most have maximumLoad = 4000;

SurrenderCrate: can be any kind of ammocrate, These will spawn when units of that faction surrender and are used as buyable lootcrates. Inventory size does matter on these, most have maximumLoad = 2000;.

equipmentBox: can be any kind of ammocrate, These are used in the salvage supplies mission. Inventory size doesen't matter on these, most have maximumLoad = 7000;.

Keep in mind that if you use a different crate model you need to add nodes for it. Logistics nodes

Vehicles

vehiclesBasic: The smallest vehicle a faction has, usually around 2 seats (driver + passenger), a quad for example.

vehiclesLightUnarmed: Unarmed light vehicle, usually around 4 to 5 seats, Cars, Mraps etc.

vehiclesLightArmed: Armed light vehicle, usually around 4 to 5 seats, Cars, Mraps etc.

vehiclesTrucks: Trucks, these should have a good amount of seats.

vehiclesCargoTrucks Usually Trucks, their reason to exist is to provide Players with a Vehicle that can load Crates at Outposts etc. these need to have Logistic Nodes.

vehiclesAmmoTrucks: An ammotruck.

vehiclesRepairTrucks: A repairtruck.

vehiclesFuelTrucks: A fueltruck.

vehiclesMedical: A medical vehicle.

vehiclesAPCs: Armored vehicles, tougher than LightArmedVehicle, needs to be able to load troops.

vehiclesTanks: A tank.

vehiclesAA: an AA vehicle.

vehiclesTransportBoats: a boat used for transporting troops, needs to be able to load troops.

vehiclesGunBoats: an armed boat used at seaports and for transporting troops, needs to be able to load troops.

vehiclesAmphibious: an amphibious vehicle, needs to be able to load troops.

vehiclesPlanesCAS: a plane used for airstrikes and casroutine, should be able to take out vehicles.

vehiclesPlanesAA: a plane used against airvehicles, should be able to shoot down air vehicles.

vehiclesPlanesTransport: a plane used for paradropping, can be left empty if there is nothing suitable, Helicopters will be used instead.

vehiclesHelisLight: a light patrol helicopter, at best unarmed, spawns on helipads at outposts/airbases.

vehiclesHelisTransport: a transport helicopter, should be unarmed, MGs for self defense are fine.

vehiclesHelisAttack: an armed helicopter, should be armed, at best try to balance the amount of heavyly armed helicopters to lightly armed helicopters.

vehiclesArtillery: artillery vehicle, used on war higher level artillery strikes, needs vehicle magazines defined.

uavsAttack: an armed UAV, needs to be an air vehicle.

uavsPortable: a small UAV, used for SF groups, needs to be an air vehicle.

vehiclesMilitiaLightArmed: same as VehicleLightArmed, used by militia and used as roadblock vehicle, at best not the same class as VehicleLightArmed.

vehiclesMilitiaTrucks: same as vehiclesTrucks, used by militia should have a good amount of seats, at best not the same class as vehiclesTrucks.

vehiclesMilitiaCars: same as VehicleLightUnarmed, used by militia, at best not the same class as VehicleLightUnarmed.

vehiclesPolice: a police car, used by police, should be able to carry troops.

staticMGs: MGs on Towers in Outposts, Seaports and Airbases.

staticAT: used in AT Roadblocks, pretty rare.

staticAA: used on specific buildings in Airbases and Outposts.

staticMortars: used in Mortar support and as defensive weapons on Airbases.

mortarMagazineHE: Magazines for the Mortar

mortarMagazineSmoke: Magazines for the Mortar

minefieldAT: used in Ai Minefields, needs CFGVehicles variant of the Mine.

minefieldAPERS: used in Ai Minefields, needs CFGVehicles variant of the Mine.