Episode definition that isn't specific to Odamex, but rather supported by several other source ports. See MAPINFO#umapinfo for details.
WPF0
HUD graphics for Attack & Defend CTF.
WINANIM and LOSEANIM
ID24 interlevel lumps that are displayed instead of INTERPIC when exiting a level in multiplayer modes. WINERPIC is shown to all players on the winning team, and LOSERPIC to the losers.
D_OWIN and D_OLOSE
Music to be played for winners and losers during intermissions. (Prefer using the music field of the WINANIM and LOSEANIM lumps if using those. These are for use with WINERPIC and LOSERPIC)
Scripted description of animated textures. NOTE: Odamex doesn't support switches described in ANIMDEFS.
CONCHARS
Graphic lump that the console partitions out for text fonts and other graphics. Odamex's specification is different from ZDoom's, so the two aren't interchangeable.
CSLIDE
Graphic lump for the slider value indicators inside various OPTIONS menus.
FONTB##
Old ZDoom lumps for establishing a custom bigfont used for maps that use plain text for their level titles rather than graphic lumps.
Graphic lumps that are displayed instead of INTERPIC when exiting a level in multiplayer modes. WINERPIC is shown to all players on the winning team, and LOSERPIC to the losers.
D_STWIN and D_STLOSE
Music to be played for winners and losers during intermissions.