Special Lumps - odamex/odamex GitHub Wiki

From Odamex

  • _****NFO
    • New-format MAPINFO used internally. Not recommended to edit.
  • *CARA0
    • Sprites for CTF flags that are being carried by players.
  • *DWNA0
    • Sprites for CTF flags dropped on the ground.
  • *FLG*0
    • Sprites for CTF flags attached to their home bases (*SOKA0).
  • *SOKA0
    • Sprites for CTF home bases.
  • BSLIDE
    • [TO DO]
  • CAREA0
    • Horde sprite for care packages/ammo crates.
  • CHEATKEY
    • [TO DO]
  • CONBACK
    • The background graphic used for the console.
  • DAGGER
    • [TO DO]
  • DDTARROW
    • [TO DO]
  • DIG*
    • Graphic characters for the multiplayer obituary strings displayed in the HUD.
  • EASYKEY
    • [TO DO]
  • FLAGIC2*
    • For CTF, the team's ("*" can be B for blue, R for red, and G for green) HUD icon when they still possess their flag.
  • FLAGIC3*
    • For CTF, the team's HUD icon when they've lost their flag.
  • FLAGIC4*
    • [TO DO]
  • FLAGIC5*
    • For CTF, the team's HUD icon when their flag is dropped somewhere in the level.
  • FLAGIT
    • Graphical border that highlights the CTF team players are on in their HUDs.
  • FLAGITD
    • [TO DO]
  • FLAGITO
    • [TO DO]
  • GSLIDE
    • Graphic lump for gray slider value indicators for certain OPTIONS depicting color translation.
  • HORDEDEF
  • NET
    • Graphic HUD lump indicating your network connection is lagging or disconnected.
  • ODABAR**
    • Graphic lumps representing votes in the multiplayer HUD.
  • ODALIVE*
    • [TO DO]
  • ODAMOD##
    • Obituary graphics used next to players' names in multiplayer games to show the cause of death.
  • OSLIDE
    • Graphic lump placed on top of "GSLIDE" for various sliders in the OPTIONS menu.
  • SBLINE
    • [TO DO]
  • STFLAGS
    • A graphic overlay Odamex places on top of the HUD bar (in place of "ARMS" in single-player or co-op, or "FRAGS" in Deathmatch) when playing CTF.
  • UMAPINFO
    • Episode definition that isn't specific to Odamex, but rather supported by several other source ports. See MAPINFO#umapinfo for details.
  • WPF0
    • HUD graphics for Attack & Defend CTF.
  • WINANIM and LOSEANIM
    • ID24 interlevel lumps that are displayed instead of INTERPIC when exiting a level in multiplayer modes. WINERPIC is shown to all players on the winning team, and LOSERPIC to the losers.
  • D_OWIN and D_OLOSE
    • Music to be played for winners and losers during intermissions. (Prefer using the music field of the WINANIM and LOSEANIM lumps if using those. These are for use with WINERPIC and LOSERPIC)

From BOOM

  • ANIMATED
    • BOOM animated textures.
  • STKEYS#
    • BOOM lumps for showing the acquisition of both a Card and Skull of a particular key color.
  • SWITCHES
    • BOOM switches.
  • TNT1A0
    • BOOM blank sprite for Things with frames that are intended to be sprite-less. Do not change this unless you're making a joke WAD.

From ZDoom

  • -NOFLAT-
    • Flat graphic for levels whose flats for certain sectors don't exist in any loaded WAD. Odamex uses a flat that's different from ZDoom's.
  • ANIMDEFS
    • Scripted description of animated textures. NOTE: Odamex doesn't support switches described in ANIMDEFS.
  • CONCHARS
    • Graphic lump that the console partitions out for text fonts and other graphics. Odamex's specification is different from ZDoom's, so the two aren't interchangeable.
  • CSLIDE
    • Graphic lump for the slider value indicators inside various OPTIONS menus.
  • FONTB##
    • Old ZDoom lumps for establishing a custom bigfont used for maps that use plain text for their level titles rather than graphic lumps.
  • GIB#A0
    • [TO DO]
  • LANGUAGE
    • ZDoom extended text string support.
  • LITL****
    • Graphics showing what menu item is pre-selected in OPTIONS, or that there are more options to vertically scroll through.
  • LSLIDE
    • Graphic composing the left edges of sliders in various OPTIONS menus.
  • M_****
    • Graphics for titles and frames in OPTIONS.
  • MAPINFO
    • ZDoom MAPINFO (old format). See MAPINFO for details.
  • MSLIDE
    • Graphic composing the middle of sliders in various OPTIONS menus.
  • RSLIDE
    • Graphic composing the right edges of sliders in various OPTIONS menus.
  • SNDCURVE
  • SNDINFO
    • ZDoom sound pathing and labeling.
  • SNDSEQ
  • ST*BANY
    • [TO DO]
  • TLGL*0
    • [TO DO]
  • UNKNA0
    • Sprite for things whose defined sprites are missing. Odamex uses a custom one differing from ZDoom's.
  • X11R6RGB
    • ZDoom RGB color names in a text script.
  • XHAIR#
    • Graphics for the crosshair.

From Skulltag

  • WINERPIC and LOSERPIC
    • Graphic lumps that are displayed instead of INTERPIC when exiting a level in multiplayer modes. WINERPIC is shown to all players on the winning team, and LOSERPIC to the losers.
  • D_STWIN and D_STLOSE
    • Music to be played for winners and losers during intermissions.