Mod Contents - oSoDirty/DNA_Keycards GitHub Wiki

Strongroom: These rooms have a large vault door inside that requires a keycard of it's tier to open. Behind the door is an empty space; once card is used, a loot crate will automatically spawn before the vault opens, and start opening as the vault finishes opening.

Keycard Crates These crates (DNA_Crate_*tier) require a keycard of their tier to open. No loot or inventory is present until card is used. Once used, the crate will slowly open, spawning and revealing it's contents.

Wooden Crates This rates (DNA_WoodCrate_*tier) require a basic key to open. These share the loot and timer configs with Keycard crates, but have to be spawned manually. An optional spawn config will be added in a future update.

Smol Crates These crates (DNA_Crate_Smol_*tier) are much smaller physically and do not require a keycard to be opened. Not loot or inventory is present until opened.

Smol Wooden Crates These crates (DNA_WoodCrate_Smol_*tier) are much smaller physically and do not require a keyc to be opened. Not loot or inventory is present until opened. These share the loot and timer configs with smol crates, but have to be spawned manually. An optional spawn config will be added in a future update.

Steel Lockouts These are basic doors more fit to the DayZ scenery that can be used to block entry to an area of your choice. These doors require a basic key to enter. Non keyed variants will be added in a future update.

Lockouts These are basic doors that can be used to block entry to an area of your choice. There are variants that do and do not require a keycard of it's tier to unlock. Once unlocked, the door can be operated like any other door.

One Way Doors These doors are meant to only allow one direction of travel. The door does not open, it simply teleports the player to the other side. Like lockouts, some do, and some do not require keycards.

Warp Doors These doors are a form of fast travel. There are an A and B variant of each tier. These doors do not open, they teleport you to the other door. Once unlocked, the paired door will also unlocked. Like others, some do, and some do not require keycards. YOU MUST PLACE ONLY 1 SET (A+B) OF EACH TIER!!!! - THIS GOES FOR KEYED AND NON KEYED - AND YES THEY CAN BE USED TOGETHER, AND WILL NOT INTERFERE

Keycards Keycards with the exception of orange are multi use - configurable in main system config. You need to spawn the inactive variants or cards in order to get correct usage. Orange card is single use only, and does not have an inactive variant.

Keys Keys are all single use and remain in the crate or door it was used on.

Workbench Kit Used to place hologram for workbench assembly. Requires soldering kit and helping hands kit to use.

Workbench The workbench provides a workspace to re-chip & program dead keycards. Requires several items to craft the kit and assemble. There is also a second version that can be placed in editor in a static location (DNA_Workbench_Perm). It must be spawned each restart as it will not save to database via types.

40 V Battery This battery is used to power the workbench.

Soldering kit, and Helping Hands kit Crafting components for workbench kit.

Laptop, Card Reader, and Bolts Crafting components for workbench. There are others, but they are vanilla components and will be covered in Workbench Usage topic.

Walls There are various walls that fit certain buildings as well as some that can be pieced together for your own custom needs. Most of these walls are frames for our doors. Some just block other doors, windows, and ladder hatches.