Mob Spawn Config - oSoDirty/DNA_Keycards GitHub Wiki

Mob Spawns only available on Strongrooms.

Following options found in (DNA_Keycards/System/Mobs/KeyCard_Mob_System_Config.json)

    {
        "dna_DefaultMob": "wolf",  //Do not change these!!!
        "dna_MobType": "Animal_CanisLupus_Grey" //These can be changed to another type of mob to replace the defaults. (does not need to be a wolf, just can't be AI)
    },
    {
        "dna_DefaultMob": "infected",  //Do not change these!!!
        "dna_MobType": "ZmbM_CitizenASkinny_Brown" //These can be changed to another type of mob to replace the defaults. (does not need to be a zombie, just can't be AI)
    },
    {
        "dna_DefaultMob": "bear",  //Do not change these!!!
        "dna_MobType": "Animal_UrsusArctos" //These can be changed to another type of mob to replace the defaults. (does not need to be a bear, just can't be AI)
    }

These are reserved for additional types of mods you want to consider a boss (Also can't be AI)

    {
        "dna_DefaultMob": "bossYellow",
        "dna_MobType": "" //Add typenames in these spots. 
    },
    {
        "dna_DefaultMob": "bossYellow",
        "dna_MobType": "" //Add typenames in these spots. - repeats/additional for same tier done like this 
    },
    {
        "dna_DefaultMob": "bossGreen",
        "dna_MobType": ""
    },
    {
        "dna_DefaultMob": "bossBlue",
        "dna_MobType": ""
    },
    {
        "dna_DefaultMob": "bossPurple",
        "dna_MobType": ""
    },
    {
        "dna_DefaultMob": "bossRed",
        "dna_MobType": ""
    }

Following spawn count options found in (DNA_Keycards/System/Main/KeyCard_Main_System_Config.json)

Pretty self explanatory settings These are repeated for each tier.

    {
        "dna_Option": "(23) Yellow Strongrooms spawn this many wolves when opened - (0 = off - 5 =  max)",
        "dna_Setting": 0
    },
    {
        "dna_Option": "(24) Yellow Strongrooms spawn this many bears when opened - (0 = off - 3 =  max)",
        "dna_Setting": 0
    },
    {
        "dna_Option": "(25) Yellow Strongrooms spawn this many infected when opened - (0 = off - 20 =  max)",