Mob Spawn Config - oSoDirty/DNA_Keycards GitHub Wiki
Mob Spawns only available on Strongrooms.
Following options found in (DNA_Keycards/System/Mobs/KeyCard_Mob_System_Config.json)
{
"dna_DefaultMob": "wolf", //Do not change these!!!
"dna_MobType": "Animal_CanisLupus_Grey" //These can be changed to another type of mob to replace the defaults. (does not need to be a wolf, just can't be AI)
},
{
"dna_DefaultMob": "infected", //Do not change these!!!
"dna_MobType": "ZmbM_CitizenASkinny_Brown" //These can be changed to another type of mob to replace the defaults. (does not need to be a zombie, just can't be AI)
},
{
"dna_DefaultMob": "bear", //Do not change these!!!
"dna_MobType": "Animal_UrsusArctos" //These can be changed to another type of mob to replace the defaults. (does not need to be a bear, just can't be AI)
}
These are reserved for additional types of mods you want to consider a boss (Also can't be AI)
{
"dna_DefaultMob": "bossYellow",
"dna_MobType": "" //Add typenames in these spots.
},
{
"dna_DefaultMob": "bossYellow",
"dna_MobType": "" //Add typenames in these spots. - repeats/additional for same tier done like this
},
{
"dna_DefaultMob": "bossGreen",
"dna_MobType": ""
},
{
"dna_DefaultMob": "bossBlue",
"dna_MobType": ""
},
{
"dna_DefaultMob": "bossPurple",
"dna_MobType": ""
},
{
"dna_DefaultMob": "bossRed",
"dna_MobType": ""
}
Following spawn count options found in (DNA_Keycards/System/Main/KeyCard_Main_System_Config.json)
Pretty self explanatory settings These are repeated for each tier.
{
"dna_Option": "(23) Yellow Strongrooms spawn this many wolves when opened - (0 = off - 5 = max)",
"dna_Setting": 0
},
{
"dna_Option": "(24) Yellow Strongrooms spawn this many bears when opened - (0 = off - 3 = max)",
"dna_Setting": 0
},
{
"dna_Option": "(25) Yellow Strongrooms spawn this many infected when opened - (0 = off - 20 = max)",