[DCCsi] Blender Scene Exporter - o3de/o3de GitHub Wiki

The Blender O3DE Scene exporter is a convenience tool for one click exporter from Blender to O3DE.

This DCCsi tool is non-destructive to your scene, as it will export selected copies of your mesh and textures, re-path texture links to your mesh during file export. You can export selected static meshes or rigged animated meshes within the capabilities of the .FBX format and O3DE actor entity. You have options to export textures with the mesh, or with the mesh within a sub folder ‘textures’. This will work for Blender Scenes with or without packed textures.

Hardware and Software Requirements:

Support for Blender 3.+ Windows 10/11 64-bit version / O3DE Stable 21.11 Release Windows 10/11 64-bit version

INSTALL:

The SceneExporter folder is zipped up into the Blender Plugin.

How to install Blender O3DE Scene Exporter Blender add-ons: Locate the in Add-Ons SceneExporter.zip, this should be located in: AtomLyIntegration\TechnicalArt\DccScriptingInterface\Tools\DCC\Blender\AddOns\SceneExporter.zip Go to the Add-ons section in the Blender preferences. Click Install button. Pick the add-on using the File Browser. Enable the add-on from the 'Add-ons' section level. You can now see the add on in Import-Export or search for O3DE*. Make sure its Checked to Active. This will add the new O3DE Tab and the new File Export to O3DE option to the Menu.

To Do: add Linux and MacOS cross-platform support:

Possible future features:

  • convert/export lights and/or cameras as o3de prefab
  • convert/export PrincipledBRDF materials to atom source .materials