(10) Creating Monsters - nroflmao/NesMakerHelp GitHub Wiki

1: Go to the Pixel Editor and load in Monster Graphics Tileset. Create a new Monster Palette for the Monster colors. Save the tileset over Monster_0_00.bmp.

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2: Click on "Monster Graphic Banks...Graphics Bank 0...Monsters" to find your monster tileset and create your monster, the same way as created the player:

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3: You can animate the monster for different directions using the Frame menu and the "Manage Animations" button to add animations for each direction, the same way you animated the player

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3.A: Edit the Monster Object Details as shown below:

Note: NESmaker seems to have a lot of bugs when editing that causes changes not to take. Double check your changes as you go to ensure they actually get saved

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4: Create a new Monster Group:

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5: Go to the Overworld section and load the screen you want to place the monsters.

Click on the "Screen Info" button and then the "Day Monsters" tab and select your monsters from the Day Tileset and Day Monster Group as shown image

6: Right click on the screen and select "Place Monster 1...." and select your monster from the bottom of the menu. Repeat for additional monsters using the 4 monster "Place Monster" slots.

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7: Export and Test the monsters appear, move, and animate:

Note: if you try to get the weapon first, the monsters won't appear. Continue to the next step to see why

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8: Return to the starting screen where the weapon is received. Click on "Screen Info" and set the Screen Type to something other than "0".

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The reason that the monsters disappeared is because the screen types were all set to 0. Receiving the sword is a "trigger" event that causes the all the screen types of that number to switch to the "Triggered" version of the screen, which does not have any monsters. By changing the screen type, we trigger only the screens with that screen type. It is a good idea to keep a notepad of which screens / screentypes as you go so you don't forget which screen type numbers have already been used and where.

8.A: By selecting "Day Triggered" you can see what the screen should look like after the triggered event. Here it shows the NPC has gone away.

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