(05) Designing Overworld - nroflmao/NesMakerHelp GitHub Wiki

1: Click on the "Overworld" title in the left hand tree. Click on the location in the Overworld you want to design. Note that the Overworld will auto-populate with the first tile-type in your tileset.

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2: Begin populating your overworld screen with your assets. Use the Shift-key to place larger objects precisely on the edges of screen.

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3: Refer to the HUD Design page for setting up your first HUD at this time

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4: Refer to Adding Sound for adding sound. The module can't compile without the default sound/music list as the adventure module is hardcoded to look for these sound names.

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5: Return to the Overworld Start Screen and Right-Click...Place Player

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6: Select Project...Info and the check the box to "Skip Start Screen"

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7: Test the game. Select Test...Export & Test

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7.A: _The game should load in FCEUX and music should play:

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Tips:

  • Pressing Arrow keys allow you to navigate to adjoining screens
  • Pressing +/- keys allow you to extend overworld view to adjoining screens.
  • Pressing number keys gives a shortcut to primary tiles (5 goes back to first tile)