(05) Designing Overworld - nroflmao/NesMakerHelp GitHub Wiki
1: Click on the "Overworld" title in the left hand tree. Click on the location in the Overworld you want to design. Note that the Overworld will auto-populate with the first tile-type in your tileset.
2: Begin populating your overworld screen with your assets. Use the Shift-key to place larger objects precisely on the edges of screen.
3: Refer to the HUD Design page for setting up your first HUD at this time
4: Refer to Adding Sound for adding sound. The module can't compile without the default sound/music list as the adventure module is hardcoded to look for these sound names.
5: Return to the Overworld Start Screen and Right-Click...Place Player
6: Select Project...Info and the check the box to "Skip Start Screen"
7: Test the game. Select Test...Export & Test
7.A: _The game should load in FCEUX and music should play:
Tips:
- Pressing Arrow keys allow you to navigate to adjoining screens
- Pressing +/- keys allow you to extend overworld view to adjoining screens.
- Pressing number keys gives a shortcut to primary tiles (5 goes back to first tile)