Basic Armour - nrlulz/ACF GitHub Wiki

TODO: pictures of armour tool (screen and gui), pictures of bad armour and good armour.

What is armour?

In ACF, every object which moves can be destroyed. Every object also has a resistance against being destroyed - This is proportional to its size and weight. When the object takes damage - from a bullet hitting it, an explosion catching it or other ACF damage events - its ability to deflect and survive hits is reduced. When it takes too much damage, it is removed from combat.

Damaged objects can be repaired with the ACF welding torch. Killed objects cannot be repaired in this way.

The two basic properties of ACF armour:

ACF armour is defined by an object's weight and volume. Larger objects have more health, and heavier objects have more armour.

Health

Health is a measure of the object's integrity, and represents the volume of the object which hasn't been carved away by bullet-holes and explosions. The thickest objects tend to have the most health. When an object's health reaches 0, it is removed from play.

Armour

Armour is the object's ability to stop bullets. Every bullet has the ability to pierce into an object up to a maximum distance (measured in mm). If the object's armour value in mm is greater than the bullet's piercing ability, the bullet will be stopped and removed from play. When the health of an object decreases, its armour also decreases. This means that if an object can stop a bullet but is then damaged heavily by an explosion, it might not be able to stop the same bullet afterwards.

How to armour:

Making useful armour in ACF is easy: pick big objects to get more health, and make your objects heavy to give them more armour. ACF provides a tool to help you pick the right weight for your objects: the ACF Armour Tool.

The armour tool: basic usage

The armour tool has a slider for armour thickness, measured in mm. When you shoot an object with the tool, it automatically changes the weight of the object to give it the armour thickness that you put on the slider. You can use this to quickly make armour capable of stopping bullets with a precise piercing value. The armour tool also has another slider, called ductility. This is a more advanced value that can make very effective armours. If you want to know more, read the intermediate armour wiki-page.

Weight classes

The most important aspect of an armoured vehicle is its weight. The weight is a good way of knowing how much armour and firepower a vehicle has, and makes it easy to pair up vehicles for combat. If you make a very heavy vehicle, people may refuse to fight it because it will be too powerful. Some servers impose weight classes: the minimum and maximum weight values a vehicle should have to be considered 'legal'. Most places consider 20-ton tanks to be light, 40-tons to be medium, and 60-tons to be heavy. To make sure you can use your vehicle to fight fairly, build it within the weight classes provided by your server.

Questions? visit the Armour FAQ.

Want more? visit the Intermediate Armour tutorial.