Roadmap 1.1 - novasdream/forgottenserver GitHub Wiki
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Non-blocking SQL queries- Use a global script interface for NPCs instead of a separate one for each NPC
- also clean up unnecessary reset() calls
- onStepIn/onStepOut return value should matter, return false should cancel the step, default to return true
- Idle state for NPCs
- there is no reason for NPCs to walk or talk if no one is there to see it
- Rewrite admin protocol
- allow clients to send Lua code for the server to execute
- alternatively, store Lua scripts on the server and allow the admin protocol to run the scripts (safer)
- Add stronger hashing options
- perhaps PBKDF2/scrypt
- preferably without external dependencies
Use max packet length from MySQL in DBInsert class to know when it is appropriate to execute the query- Custom item attributes
- Lua scripts for quests
- XTEA SIMD
Use of more C++11 features:final/overrideemplace for map insertions
Remove virtual specifier from all functions that aren't being overridden- Remove const_cast where possible
Use integers instead of floating point numbers for item weight and player capacity- Support custom RSA keys
- IP Changers must support this, should be supported by the otserv:// specifier, the public key could be specified after version, e.g.:
- otserv://shadowcores.twifysoft.net/7171/1041/publickey
- IP Changers must support this, should be supported by the otserv:// specifier, the public key could be specified after version, e.g.:
- Improve database schema
- Consider changes proposed by DevAAC: https://github.com/DevelopersPL/DevAAC/wiki/Recommended-DB-schema-changes
- XML tag for each flag in groups.xml with value 0 or 1 to make it more maintainable instead of a single int representing the value for all flags
Backlog from 1.0:
- Move old Lua functions to compat.lua
- Move commands to talkactions