Light - notreux/UpsideEngine GitHub Wiki
Properties
string image
The light image("rbxassetid://yourimageid")
Color3 imageColor3
The light color
number range
The ligth range
number imageTransparency
The light transparency
Vector2 size [read-only]
A read-only vector2 represnting the object size in the workspace
BaseClass:
Inherited fromdictionary setParallax(Vector2 tileSize)
Returns a dictionary with 2 functions:
void rotate(Vector2): rotates the image
void disable(): disables the parallax mode
string class [read-only]
A read-only string representing the object class name
string name
Is the object name, can be used to identify multiple objects with the same class
number rotation
The object rotation at an angle
boolean loaded [read-only]
Returns if object is fully initialized
boolean canCollide
If object can collide with other objects
boolean visible
If object should be rendered
Vector2 position
The object position in the workspace
Methods
BaseClass:
Inherited fromBaseObject extend(string className, table properties)
Can be used to create a new class
boolean hasTag(string tagName)
Retruns if object has a tag(tagName)
void addTag(string tagName)
Sets a tag(tagName) to the object
void removeTag(string tagName)
Removes the object tag(tagName) from the object
void destroy()
Destroys the object
void applySymmetry()
Applies symmetry to the object
void fire(eventName)
Fires event(eventName) in the object
Events
BaseClass:
Inherited fromUEScriptConnection destroyed()
Fired when the object is destroyed
UEScriptConnection loaded(boolean isLoaded)
Fired when a object is fully initialized
UEScriptConnection changed(string propertyName)
Fired when a property is changed in the object, propertyName is the property that has been changed
UEScriptConnection collision([BaseObject(https://github.com/NotReux/UpsideEngine/wiki/BaseObject) hit)
Fired when a collision is detected in the object, doesn't fired if canCollide is disabled, hit is the object with which it collided
UEScriptConnection collisionEnded([BaseObject]((https://github.com/NotReux/UpsideEngine/wiki/BaseObject) hit)
Fired when a object finishes colliding with the object, hit is the the object with which it finishes colliding