IC tasks - nosefish/FishySigns GitHub Wiki

Table of Contents

Redstone

  • logic gates (no world interaction beyond I/O) → OutputLever, FishyICSign

Items

  • create
  • remove
  • modify
  • detect

Blocks

  • create
  • remove
  • modify
  • detect → BlockLocationWatcher; something lighter would be nice
  • simulate player interaction

Entities

  • create
  • remove
  • modify
  • detect
  • detect player interaction → PlayerRightClickWatcher
  • simulate player interaction
  • fire throwables
  • apply potions

Other

  • visual effects
  • communicate state → RadioTower
  • save/load state
  • send text to player → MessagePlayerTask
  • log data

High Level

  • move entities around
  • move items from one place to another
  • convert between blocks/items/entities
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