Probable bugs in Apocalypse - normanthesquid/wh40k-fundapocalypse GitHub Wiki

The following is a list of probable bugs in Apocalypse that we have noticed so far. We do not intend to fix these at this time, but may do so if it is clear that GW is not releasing anymore updates for Apocalypse.

General

  • "Tesla" style rules seem to not matter (6+ to hit generating additional hits or other effects)
    • Lots of Necron Units
    • Serberys Raiders' Galvanic Carbine has an AP boost version of this ability
  • Models and Terrain preventing base contact
  • Transport capacity seems to be wildly overcosted. See Astraeus vs Mastodon for an example

Faction Specific

  • Adeptus Astartes
    • Intercessor Squad's Bolt Rifles have better SAP and SAT than it seems like they should
    • Stormhawk Interceptor costs 16 PL, which seems like way too much
    • Deathstorm Drop pods don't storm death, they are just boring
  • Eldar
    • In general, Eldar balance seems off - we noticed a general weirdness while working on profiles, but need to go back through and take more thorough notes.
    • Swooping Hawks don't have their Grenades, even though other units with similar abilities do.