New Rules In 9e - normanthesquid/wh40k-fundapocalypse GitHub Wiki

These are rules that are new in 9e, and do not exist in Apocalypse. If we choose to make more changes to make a true "Apocalypse 9.0", then we will examine each of these for adding to the rule set.

General

  • Blast
  • Flamer range improvement
  • "Dreadnought Toughness" - Catch-all term for rules that reduce damage taken by 1
    • Dreanoughts
    • Archaeopter Chaff Launchers
    • Death Guard
  • Flyers and Terrain

Faction Specific

Adeptus Astartes

  • Normal Marines now have 2 wounds

Agents of the Imperium

  • Quarry