New Rules In 9e - normanthesquid/wh40k-fundapocalypse GitHub Wiki
These are rules that are new in 9e, and do not exist in Apocalypse. If we choose to make more changes to make a true "Apocalypse 9.0", then we will examine each of these for adding to the rule set.
General
- Blast
- Flamer range improvement
- "Dreadnought Toughness" - Catch-all term for rules that reduce damage taken by 1
- Dreanoughts
- Archaeopter Chaff Launchers
- Death Guard
- Flyers and Terrain
Faction Specific
Adeptus Astartes
- Normal Marines now have 2 wounds
Agents of the Imperium
- Quarry