Indomitor Kill Team Datasheet Changes - normanthesquid/wh40k-fundapocalypse GitHub Wiki

The Indomitor Kill Team was created using the Veterans Apocalypse datasheet as a template.

The base profile we reused from our Heavy Intercessor Squad Datasheet.

Since the Veterans datasheet does not allow bikers or jump packs, we chose to also skip Inceptors.

Since the new 9e kill teams require you to take 5 normal models, then you can add 5 more models, we will change up the rules a little bit - you will only be able to take the extra weapon options if you bring a 10 man squad.

The Veterans datasheet has a small "bug" where you get extra shots, since the Deathwatch Boltguns are A:User, even though 4/10 guys are also carrying heavy things. We are going to preserve that bug - Deathwatch are just that badass.

We chose to ignore the Aggressor Gauntlet Melee - if there are 5 aggressors, then it would make sense to reuse that profile, but mixing up the models choices makes the math messy, so we just skipped it. Apocalypse really isn't the place for that kind of model by model wargear, anyways.

Rough summary of the Wargear options, using the Veterans datasheet as a template:

  • This unit is equipped with Close Combat Weapons
  • This unit is equipped with Deathwatch Heavy Bolt Rifles
  • If this unit contains 10 models, This unit can be equipped with up to 5 Weapon Options
    • Auto Boltstorm Gauntlets and Fragstorm Grenade Launcher - +1 PL
    • Flamestorm Gauntlets - +1 PL
    • Melta Rifle - +1 PL

Note that while the Veterans in the Proteus Kill Team have improved Ld, the Indomitor Kill Team does not.

The Veterans datasheet is 1 more PL base than the Tactical Squad, so we will make the Indomitor Kill Team 1 more PL than the Heavy Intercessor Squad - 9 PL, 18 PL for 10 models

Deathwatch Heavy Bolt Rifle

We followed the pattern on the Veteran and Intercessor squads - stat line of the Rapid Fire version, range of the Heavy version.

Auto Boltstorm Gauntlets and Fragstorm Grenade Launcher

The Auto Boltstorm Gauntlets were easy - the Aggressor datasheet is 3 models for x3 attacks, so we just made it 1 attack. The Fragstorm Grenade Launcher is x2 attacks - we just made it 1, so it is stronger than it should be. shrug

Flamestorm Gauntlets

The Flamestorm Gauntlets were easy - the Aggressor datasheet is 3 models for x3 attacks, so we just made it 1 attack.

Melta Rifle

This was easier than converting it for the Eradicator Squad since we can handle it here as a single weapon instead of as a squad weapon. We just reused the Meltagun profile from the Ironclad Dreadnought, changing the range to 24" and the type to Small Arms

We also made sure to carry over the "Total Obliteration only effects Eradicators" rule by making it apply only to Melta Rifles.