Load From Static Mesh - normalvector/ue4_mesh_deformation_toolkit GitHub Wiki
The LoadFromStaticMesh node allows you to load an imported StaticMesh into a MeshDeformationComponent to deform it.
In order to do this you must have enabled 'Allow CPU Access' in the 'General' section of the Details pane for the mesh editor,
This is one of the most used nodes in the MDT as it provides the most common method of obtaining starter geometry for deformations.
This is first demonstrated in PassthroughDemo/PassthroughMap, but is also used in most other demos.