CompressedTexture - noobgl/noobgl GitHub Wiki
The compressed texture allows you to defines gpu-optimized samplers to use from the gpu.
Import
import { CompressedTexture } from "noobgl";
Constructor
new CompressedTexture(context, data);
context
the WebGL2 context of a canvas.source
an array buffer of aWEBGL_compressed_texture_s3tc
compressed texture (more informations).DXT1
DXT5
Extends
The CompressedTexture
class extends the Texture
and inherits from all its properties and methods.
Methods
.update()
Update the texture on the gpu from the source.