Path Files - nonunknown/crashcreator GitHub Wiki
For convention each area model has a name pattern:
- levelinitials_typeID_beginID_endID_variationID - example: tv_t0_b0_e0_v0
- tv - Stands for toad-village based levels.
- t[n] - TypeID of model
- b[n]e[n] - Stands for begin and end of area model
- v[n] - Variation
Official table
TypeID | Stands-for |
---|---|
0 | normal |
1 | with elements such water |
2 | contains killzone |
3 | x-axis different from level pattern |
About b[n]e[n]
Think each area model as a puzzle piece, so to fit then correctly you need the right pieces, e.g ` a - tv_t0_b0_e1_v0 b - tv_t1_b1_e0_v0 c - tv_t2_b3_e0_v0 d - tv_t3_b0_e2_v0
'a' can have 'b' after it, but not 'c' and 'd', for simplicity each endID must be equal beginID. why this is necessary? Imagine a path sequenque that go downwards and this path model has a mesh finishing with it faces at 45 degrees the next path needs to start with a mesh at 45degress to fit nicely with the previous path. `