LevelEditor Adding new Tool - nonunknown/crashcreator GitHub Wiki
## Adding new Tool to LevelEditor
- Add GUI to scn
- Local script extends GuiToolsBase
- Init func setting the _ID = Utils.EditorState.StateName
- EditorManager Register State
- EditorState - Create new script attached to node, NameManager
- attach EditorState.new(ID,self) to script var
- funcs _enter,_update,_exit