IDTable - nonunknown/crashcreator GitHub Wiki
To Convert the created level into a playable one, the path,entities and crates needs to be loaded to gameplay ones. IDTable singleton was created to fulfill this need.
Crate
ID |
Crate Name |
Scene Path |
-1 |
Null |
Null |
0 |
Simple |
res://gameplay/crates/obj_crate_simple.tscn |
1 |
Question Mark |
res://gameplay/crates/obj_crate_question.tscn |
2 |
Checkpoint |
res://gameplay/crates/obj_crate_checkpoint.tscn |
3 |
Wood Jump |
res://gameplay/crates/obj_crate_wood_jump.tscn |
4 |
Enforced |
res://gameplay/crates/obj_crate_enforced.tscn |
5 |
Bounce |
res://gameplay/crates/obj_crate_bounce.tscn |
6 |
Aku Aku |
res://gameplay/crates/obj_crate_aku.tscn |
7 |
Life |
res://gameplay/crates/obj_crate_life.tscn |
8 |
TNT |
res://gameplay/crates/obj_crate_tnt.tscn |
9 |
Nitro |
res://gameplay/crates/obj_crate_nitro.tscn |
10 |
TIME |
res://gameplay/crates/obj_crate_time.tscn |
Time Trial Crate
ID |
Crate Name |
0 |
Time Zero |
1 |
Time One |
2 |
Time Two |
3 |
Time Three |
Timeable Crates
The following data tells the editor which ->Crates<- can turn into time trial crates