IDTable - nonunknown/crashcreator GitHub Wiki

To Convert the created level into a playable one, the path,entities and crates needs to be loaded to gameplay ones. IDTable singleton was created to fulfill this need.

Crate

ID Crate Name Scene Path
-1 Null Null
0 Simple res://gameplay/crates/obj_crate_simple.tscn
1 Question Mark res://gameplay/crates/obj_crate_question.tscn
2 Checkpoint res://gameplay/crates/obj_crate_checkpoint.tscn
3 Wood Jump res://gameplay/crates/obj_crate_wood_jump.tscn
4 Enforced res://gameplay/crates/obj_crate_enforced.tscn
5 Bounce res://gameplay/crates/obj_crate_bounce.tscn
6 Aku Aku res://gameplay/crates/obj_crate_aku.tscn
7 Life res://gameplay/crates/obj_crate_life.tscn
8 TNT res://gameplay/crates/obj_crate_tnt.tscn
9 Nitro res://gameplay/crates/obj_crate_nitro.tscn
10 TIME res://gameplay/crates/obj_crate_time.tscn

Time Trial Crate

ID Crate Name
0 Time Zero
1 Time One
2 Time Two
3 Time Three

Timeable Crates

The following data tells the editor which ->Crates<- can turn into time trial crates

0 1 2 3 4 5 7