Unity Particles - nomrand/__basics GitHub Wiki
Burst / Flash
| MODULE | PROPERTY | Despriction | Value |
|---|---|---|---|
| Particle System (Main) | Duration | 1 cycle time of system | |
| - | Looping | whether repeat cycle | FALSE |
| - | Start Lifetime | lifetime of each particle | random short time(ex. 0.2 - 0.4) |
| - | Start Size | size of each particle | big value (ex. 10) |
| Emission | Rate over Time | particle created per second | 0 (only burst) |
| - | Rate over Distance | particle created per object move(unit) | 0 (only burst) |
| - | Bursts | specific timing/count of particle created | several count of particles created at once (ex. 3 at 1time) |
| Shape | Shape | particle create field shape | Sphere |
| - | Radius | (for Sphere property) | near the object (ex. 0.1) |
| Color Over Lifetime | ([Open Editor...] button for detail) | - | alpha 0->100->0(soon disapeared) |
| Size Over Lifetime | ([Open Editor...] button for detail) | - | sharp curve 0->1.0(Burst)->0(soon disapeared) |
| Renderer | Material | - | Default-Particle |
| - | Max Particle Size | - | set enough size |
- and [Rotation Over Lifetime](for random), [Limit Velocity Over Lifetime](graduatelly to stop) may set
images/unity/Particle_Burst.gif
Smoke
| MODULE | PROPERTY | Despriction | Value |
|---|---|---|---|
| Particle System (Main) | Start Size | size of each particle | big value (ex. 40) |
| Color Over Lifetime | ([Open Editor...] button for detail) | - | alpha 100->0(gradually disapeared) |
| Size Over Lifetime | ([Open Editor...] button for detail) | - | sharp curve 0->1.0(spread) |
| Force Over Lifetime | force of wind or other | - | y and wind direction (use random between 2 value) |
| Renderer | Material | - | Default-Particle |
| - | Max Particle Size | - | set enough size |
images/unity/Particle_Smoke.gif
images/unity/Particle_Smoke.png
Bloold
- Create image (png has transparent) In Unity
- Drag & Drop the image to Unity (create image sprite)
- Create Material
- Set [Shader] to [Partilces/Multiple(double)] (color & alpha enable?)
- Set the image
- Set the Material to Particle Renderer