Computer Vision Engineer |
Implement real-time gesture, hand, and pose detection using webcam in Unity |
MediaPipe Unity Plugin, TensorFlow Lite, OpenCV (optional) |
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Unity Developer |
Build the full Unity MVP: camera feed, VFX, SFX, and gesture trigger system |
Unity (URP), C#, WebCamTexture, Animator, Particle System |
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VFX Designer / Developer |
Design and deliver VFX assets for Unity using Blender, Cinema 4D, or other 3D tools |
Blender, Cinema 4D, After Effects, Houdini → Export to .FBX , .GLB , .MOV , etc. |
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Audio Programmer |
Trigger and sync SFX to gestures and animations |
Unity AudioSource, Wwise (optional), audio middleware for game dev |
Noam |
UX/UI Designer |
Design debug UI and simple interface for gesture testing and feedback |
Unity UI Toolkit / Canvas, Figma (for design), debug-friendly layout |
Noam |
Technical Project Lead |
Oversee system architecture, ensure gesture → FX pipeline works smoothly |
Unity project architecture, GitHub project management |
Noam |
QA / Test Engineer |
Test gesture accuracy, performance across devices, and real-time sync of FX |
Unity Profiler, debug tools, playmode/unit testing |
Noam |