Team - noam-hoze/sfinx GitHub Wiki

Role Responsibilities Ideal Skills / Tools Name
Computer Vision Engineer Implement real-time gesture, hand, and pose detection using webcam in Unity MediaPipe Unity Plugin, TensorFlow Lite, OpenCV (optional)
Unity Developer Build the full Unity MVP: camera feed, VFX, SFX, and gesture trigger system Unity (URP), C#, WebCamTexture, Animator, Particle System
VFX Designer / Developer Design and deliver VFX assets for Unity using Blender, Cinema 4D, or other 3D tools Blender, Cinema 4D, After Effects, Houdini → Export to .FBX, .GLB, .MOV, etc.
Audio Programmer Trigger and sync SFX to gestures and animations Unity AudioSource, Wwise (optional), audio middleware for game dev Noam
UX/UI Designer Design debug UI and simple interface for gesture testing and feedback Unity UI Toolkit / Canvas, Figma (for design), debug-friendly layout Noam
Technical Project Lead Oversee system architecture, ensure gesture → FX pipeline works smoothly Unity project architecture, GitHub project management Noam
QA / Test Engineer Test gesture accuracy, performance across devices, and real-time sync of FX Unity Profiler, debug tools, playmode/unit testing Noam