CreatingAnimatedCharacterData - nnrg/opennero GitHub Wiki
To produce an md2 file containing animated character data that can be used in OpenNERO:
Create an animated model in a program that can export the obj format.
* I've used Maya for this project, but obj is a simple and common format, so other programs are likely to work as well.
* The md2 format requires that all textures for this model be contained in a single image file.
Export one obj file for each frame of each animation you want your character to have
* Example filenames: run001.obj, run002.obj, ... , stand001.obj, stand002.obj ...
* For Maya, I have included a script that I used to automate this process. (This script will require some straightforward modification to match your particular animation.)
Run obj_to_md2 on these obj files and their texture file.
* Compile from obj_to_md2.cpp and Makefile.
* Run obj_to_md2 with no arguments to display usage.