Organic Scanning - njthomson/SrvSurvey GitHub Wiki
SrvSurvey helps scanning bio signals in many ways across different overlays. The main benefit is showing exclusion circles, so you know how far to travel to take your next sample. It also shows the credit amount and how many scans are needed, no matter what vehicle you are in. See far below for guidance on finding signals discovered by other cmdrs.
As you discover bodies, eg: when FSS'ing a system, SrvSurvey will predict what species and color variants are likely to be found. These are summarized in a new overlay in the bottom left corner. There is one row for each body, showing the short name, estimated credit rewards and a block for each genus. These blocks will be highlighted yellow if you have not scanned the species or variant before. Body names will be struck-out once you have scanned everything on them.
These blocks will be filled based on the credit values of the predicted species ...
Bars | Credits |
---|---|
1 | below 3M |
2 | below 7M |
3 | below 12M |
4 | above 12M |
... and these ranges may be tweaked in settings:
When predicted species within one genus have different reward values, the minimum value will be rendered as filled bars and the max potential value as outlined bars:
NOTE: 🦖 Predicting species on bodies must account for many factors and can be very challenging. It is likely that SrvSurvey will predict false positives, leading to lower actual rewards than first shown. This is an active area of development that will improve over time without needing to reinstall SrvSurvey 🦖
Once you approach a body, this overlay changes with more details for just that body. There is now one row per genus, showing potential species and variants. They will be marked with a filled yellow flag if you have never scanned this before, or an empty yellow flag if you have not scanned it in the current region. The species/variant will be struck-out once you have completed scanning it.
Note: SrvSurvey tracks which bio signals you've encountered as you find them. It is possible to retro-actively process all game logs, so those filled in flags only appear for things you've really not seen before. In settings, click the button
Scan all old journal files
to make SrvSurvey aware of everything you have discovered in your past.
Should you see a white star-burst icon, that means you have a potential galactic or regional first discovery on your hands. Meaning, no one has discovered that species/variant in that region before. Scanning this will put your name in the Codex in the game for all time.
When approaching a planet or moon with biological signals, a summary panel will appear top center after you perform a DSS. The overlay shows a count, the names of biological organisms detected and how many you have analyzed. Items in orange have been scanned, items in blue have not been scanned.
Upon the first scan with the Genetic Sampler tool, the summary changes to show the name of the current biological signal, filled circles for how many scans have been completed, the credit rewards, and how far a player needs to travel for the next sample with sufficient genetic diversity:
The image icon shown on the right edge indicates when there are stock images from Canonn for the species. Click the matching button on the main SrvSurvey window, or send an in-game message .show
to view these stock images. You can click this button and switch between species in that preview window before scanning anything - making it easier to spot each species on the body.
Upon landing, disembarking or launching the SRV a second panel will appear on the right side. This shows distances and directions from prior scans, your ship and your SRV. The circles will change color once you have traveled away far enough from a scan:
Use the Composition Scanner from your ship or SRV to capture a location. This is especially helpful when there are multiple organisms close to each other, so you can return to here once you've finished the current organism. Grey circles will be added showing these locations, with distance and headings listed in a table underneath.
- These circles will be orange if they match the organism you are currently scanning.
- Table entries highlight the current species whilst you are actively scanning some organism.
- These circles, and table entries, light up blue with an inner green circle when you return within 150m
When using the Composition Scanner from a ship, the location tracked will be the ship's location not the location of the organism itself. Technically it's the location of the cmdr within the ship, hence ships like the Anaconda will track locations further back as the cockpit is set further back. For best results, it is recommended to scan whilst hovering up close over the organism:
Note: Using the Composition Scanner from ships can sometimes be tricky, especially if the organism is small or the ship is wobbling about. Read on to learn about commands to track locations in these cases.
Tracked locations can also be added and removed by sending in-game messages, with a plus or minus and a name. The name can be any single word, eg: + valley
and will have a default radius of 50m. If the name is the first 3 letters of an organism - the full genus name and relevant distance will be used. Eg: + bac
tracks a location called "Bacterium" with a radius of 500m. See the table below for the full set of known organisms and their distances.
Supported commands are:
+<name>
Add a named tracker for your current location, you may add 4 locations per name. The locations are ordered by distance, closest on the left.
-<name>
Remove the closest tracked location with that name.
=<name>
Remove the furthest tracked location with that name.
--<name>
Remove all tracked locations by that name.
---
Remove all tracked locations from all groups. This is good for cleaning up when leaving or arriving at a planet.
Prefix | Genus | Distance |
---|---|---|
ale |
Aleoida | 150m |
bac |
Bacterium | 500m |
cac |
Cactoida | 300m |
cly |
Clypeus | 150m |
con |
Concha | 150m |
ele |
Electricae | 1000m |
fon |
Fonticulua | 500m |
fru |
Frutexa | 150m |
fum |
Fumerola | 100m |
fun |
Fungoida | 300m |
oss |
Osseus | 800m |
rec |
Recepta | 150m |
str |
Stratum | 500m |
tub |
Tubus | 800m |
tus |
Tussock | 200m |
amp |
Amphora Plant | 100m |
ane |
Anemone | 100m |
bar |
Bark Mounds | 100m |
bra |
Brain Tree | 100m |
cry |
Crystalline Shards | 100m |
sin |
Sinuous Tubers | 100m |
If the current body has known bio signals tracked by Canonn, SrvSurvey uses these in two ways:
- An overlay shown whilst flying and in Orbital Cruise, see below
- Once on the ground it will show extra dithered circles in the radar. These can be small or the relevant size for the organism depending on this a setting:
Note: These are the locations of the cmdr when they scanned the organism, not the organism itself. Scans from the ship based Composition Scanner are likely to be a little distance from the organism itself.
Flying to specific ground locations from orbit can be tricky without visual guides from the game. To help reach prior scan locations from Canonn, an overlay is shown on the left side showing a table of known organisms (ordered by their scan rewards) with a heading and distance to each location.
- Locations are ordered by distance, closest on the left.
- To highlight closer locations, those further than 1000km are dimmed. They are highlighted if within 150m.
- Whilst in Orbital Cruise or Glide the leftmost (closest) heading changes colour:
- Blue: within +/- 30° of your current heading
- Red: location is behind you
- Leftmost is an attitude indicator with the approx angle of attack needed to reach the closest location. The colours mean:
- Blue: ideal angle of descent is between 30° and 50°
- Red: angle is greater than 60° and too steep for Orbital Glide
- Hidden if location is too far away, the angle is less than 10° or altitude is below 500m