mojo3d.RenderQueue.AddRenderOp - nitrologic/monkey2 GitHub Wiki mojo3d::mojo3d.mojo3d.RenderQueue.AddRenderOp Method AddRenderOp:Void( op:mojo3d:mojo3d.RenderOp ) Method AddRenderOp:Void( material:mojo3d:mojo3d.Material,uniforms:mojo:mojo.graphics.UniformBlock,instance:mojo3d:mojo3d.Entity,vbuffer:mojo:mojo.graphics.VertexBuffer,ibuffer:mojo:mojo.graphics.IndexBuffer,order:monkey:monkey.types.Int,count:monkey:monkey.types.Int,first:monkey:monkey.types.Int ) Method AddRenderOp:Void( material:mojo3d:mojo3d.Material,instance:mojo3d:mojo3d.Entity,vbuffer:mojo:mojo.graphics.VertexBuffer,ibuffer:mojo:mojo.graphics.IndexBuffer,order:monkey:monkey.types.Int,count:monkey:monkey.types.Int,first:monkey:monkey.types.Int ) Method AddRenderOp:Void( material:mojo3d:mojo3d.Material,bones:std:std.geom.Mat4f[],vbuffer:mojo:mojo.graphics.VertexBuffer,ibuffer:mojo:mojo.graphics.IndexBuffer,order:monkey:monkey.types.Int,count:monkey:monkey.types.Int,first:monkey:monkey.types.Int ) Method AddRenderOp:Void( material:mojo3d:mojo3d.Material,vbuffer:mojo:mojo.graphics.VertexBuffer,ibuffer:mojo:mojo.graphics.IndexBuffer,order:monkey:monkey.types.Int,count:monkey:monkey.types.Int,first:monkey:monkey.types.Int )