View - nikogoli/Blender-Scramble-Addon GitHub Wiki
Buttons' positions and sub menus (image)
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Edit Screenshot with Editors
Take a screenshot of the view-port and edit it in the external image editor referenced at User Preference.
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Pie Menu: Viewport
Switch a preset viewport.
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Pie Menu: Viewport Shading
Switch viewport shading.
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Pie Menu : Sidebar/Toolbar
Toggle sidebar and toolbar's display states.
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Toggle Panel : 'BOTH'
Toggele "Show BOTH of Sidebar and Toolbar" and "Hide BOTH of them".
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Toggle Panel : 'IN-TURN'
Switch "Hide BOTH of sidebar and toolbar" to "Show ONLY toolbar" to "Show ONLY sidebar" to "Show BOTH".
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Toggle Panel : 'ONE-SIDE'
Switch "Hide BOTH of sidebar and toolbar" to "Show ONLY toolbar" to "Show ONLY sidebar".
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Toggle Local View (Keep Current)
Switch to display of selected objects separately keeping current location and distance.
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Switch viewport shading in designated order.
Switch Viewport Shading
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Switch display state of each collection.
Switch Collections Display
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Snap Menu (Blender 2.7)
Display snap menu panel used in Blender 2.7.
Buttons' positions and sub menus (image)
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Cursor to Mouse
Move 3D cursor to the mouse cursor.
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Cursor to Center of View
Move 3D cursor to the center of viewport.
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Cursor to Out of View
Move 3D cursor far away not to appear in viewport.
Buttons' positions and sub menus (image)
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Center View to Selected (Non-Zoom)
Center the view keeping current distance so that selected in the middle of the view.
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View from Opposite Side
Orbit the view around 180 degree and move to opposite side of current view.
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Center View to Origin
Center the view so that origin in the middle of the view.
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Center View to Origin & Move 3D Cursor
Center the view so that origin in the middle of the view, and move 3D cursor to origin.
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Center View to Mouse
Center the view to the Z-depth position under the mouse cursor.
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Center View to Mouse & Move 3D Cursor
Center the view to the mouse cursor and move 3D cursor there.
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Center View to Mouse & Select Object
Select object under the mouse cursor, and center the view so that it in the middle of the view.
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Rotate view based on active face's normal direction.
Align View to Active Face