Object - nikogoli/Blender-Scramble-Addon GitHub Wiki
Buttons' positions and sub menus (image)
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Select Mesh with Face
Select objects which meshes have more than one face.
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Select Mesh with Only Edges
Select objects which meshes have only edges.
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Select Mesh with Only Vertices
Select objects which meshes have only vertices
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Select Mesh with No Vertex
Select objects which meshes have no vertex.
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Select objects based on their size.
Select (Object Size)
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Select Objects Sharing Same Name
Select objects which names are same as active object except dot-number.
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Select Objects All Materials are Same
Select objects which have exactly the same materials as active object.
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Select Objects All Modifiers are Same
Select objects which have exactly the same modifiers as active object.
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Select Objects with Same Number of Subdivisions
Select objects which use same number of subdivisions in viewport of subdivision surface modifier as active object.
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Select Objects Referring Same Armature
Select objects which refer the same armature object as active object.
Buttons' positions and sub menus (image)
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Squared-Polygon Sphere
Add a sphere mesh composed of only quadrilateral polygons.
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Only One Vertex
Add a mesh composed of only one vertex at the 3D cursor's location.
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Add the active mesh's copy separated into parts based on its vertex groups.
Separated Copy
Buttons' positions and sub menus (image)
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Delete Objects (without confirming)
Deletes all selected objects without displaying the confirmation message.
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Apply all the selected objects' modifiers, and join them into the active object.
Apply Modifiers and Join Objects
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Pie menu : Copy to Other Objects
Copy active object's specific property to selected objects.
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Pie menu : Object's Mode
Switch object interaction mode.
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Pie menu : Subsurf
Change properties of selected objects' subdivision surface modifiers.
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Pie menu : Display in Viewport
Change display method of selected objects.
Buttons' positions and sub menus (image)
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Show hidden objects without selecting.
Show Hidden Objects (without selecting)
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Invert display states of objects and/or collections.
Invert Show / Hide
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Hide specific type or the other types' objects.
Hide Objects (Specific Type) / Hide Objects (Except Specific Type)
Buttons' positions and sub menus (image)
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Change to Same Transform
Change selected objects' locations / rotations / scales to same as active object's.
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Rename selected objects based on active object's name.
Change to Same Object Name
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Copy active object's display settings to other selected objects.
Change to Same Display Setting
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Change to Same-name UV Map
Add to selected objects empty UV maps which names are same as active object's maps.
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Follow to Active Armature
Add constraint to selected armatures so that they follow to active armature.
Buttons' positions and sub menus (image)
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Transfer vertex weights from selected meshes to active one.
Transfer Vertex Weight
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Change all vertices' weight to their average value.
Average All Vertices' Weight
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Switch display state of object color, and set colors of selected objects.
Enable / Disable Object Color
Buttons' positions and sub menus (image)
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Create metaballs and place them on selected objects' each vertex.
Place Metaballs on Each Vertex
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Create metaballs and place them on active grease pencil or selected annotation.
Place Metaballs on Grease Pencil
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Create armature which bones follow to active object's each vertex.
Add Armature Following to Each Vertex
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Create armature which bones are placed on active object's each vertex that has weight.
Add Armature Placing Bones on Weighted Vertex
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Extract selected objects' contours by using solidify modifier.
Extract Contours by Solidify
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Creates tube-like mesh along selected curves.
Create Tube along Curve
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Move curve objects used as bevel to start or end points of selected objects.
Move Bevel-Curve to Start / End Point
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Set Parent to Modifier-Applied
Set selected objects' parenting to active object based on modifiers-applied state.
Buttons' positions and sub menus (image)
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Restrict Rendering (Selected)
Allow Rendering (Selected)
Restrict / Allow rendering selected objects.
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Allow Rendering (Only Displayed)
Allow to render displayed objects, and restrict rendering hidden objects.
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Restrict Selecting (Selected)
Make selected objects unselectable.
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Restrict Selecting (Non-Selected)
Make unselected objects unselectable.
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Allow Selecting (All)
Make all objects selectable.
Buttons' positions and sub menus (image)
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Replace selected objects' names by using regular expression.
Rename Objects by Regular Expression
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Add designated text as prefix / suffix to selected_objects' names.
Add Prefix / Suffix to Objects Names
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Change Object's Name to Data's Name
Change the object's name to the same as its data's name.
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Change Data's Name to Object's Name
Change the data's name to the same as its object's name.