Mesh - nikogoli/Blender-Scramble-Addon GitHub Wiki
Buttons' positions and sub menus (image)
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Select vertices which X-axis location is zero.
Select Vertex (X=0)
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Select vertices on one side.
Select Vertex (One Side)
Buttons' positions and sub menus (image)
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Switch Mesh Select Mode
Switch "Vertex Select" to "Edge Select" to "Face Select".
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Pie menu : Mesh Select Mode
Switch mesh select mode.
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Pie menu : Proportional Edit
Switch proportional editing mode.
Buttons' positions and sub menus (image)
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Delete selected vertices / edges / faces in the specific way based on current mesh select mode.
Delete Based on Select Mode
The settings are saved on each scene, and thus, you can use same functions after re-open the blend file.
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Delete Hidden Vertices
Delete all hidden vertices of active object.
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Dissolve Selection
Dissolve selected vertices / edges / faces based on current mesh select mode.
Buttons' positions and sub menus (image)
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Hide Partly-Selected Parts
Hide all of isolated meshes at least one of which vertices is selected.
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Hide Not-Selected Parts
Hide all of isolated meshes which vertices are not selected.
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Invert Show / Hide
Invert display states of each vertices / edges / faces.
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Hide Only Vertex
Hide selected vertices to prevent them from changing.
Buttons' positions and sub menus (image)
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Separate Selection => Edit Separated
Separate selected part to another object, and switch to its Edit mode.
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Apply to selected vertices Shrinkwrap modifier for the other selected object.
Apply Shrinkwrap to Selection
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Separate Selection => Edit Separated
Separate selected part to another object, and switch to its Edit mode.
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Separate specific-material-assigned part to another object, and switch to the object's Edit mode.
Separate by One Material
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Separate each not-selected / selected isolated part to another object.
Separate by Loose Parts (Non-Selected / Selected)
Buttons' positions and sub menus (image)
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Copy UV data for mesh's selected part from another UV Map of active object.
Copy Selected Part's UV Data from Other
Buttons' positions and sub menus (image)
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Show Base Shape
Show base shape of active object's shape keys in viewport.
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Switch display state of mirror modifiers (and add it if not exist).
Switch Display of Mirror Modifiers
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Switch display method of meshes or their vertices which are created by modifiers.
Switch Display Method of Modifiers' Results
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Change selected vertives' weight to their average value.
Average Selected Vertices' Weight
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Fill selected vertices with designated color at active vertex color.
Fill Selected Vertices' Vertex Color