API - nik2143/FastAsyncWorldedit-Legacy GitHub Wiki
Firstly, FAWE isn't meant to modify the behavior of the WorldEdit API. Existing code should run faster simply by having FAWE installed. Porting code (which is using the WorldEdit API) to work async is as easy as putting it in an async thread (e.g. With the bukkit scheduler).
That said, the FAWE API offers additional functionality not already available in WorldEdit. Below are some examples for WorldEdit and FAWE:
Repository: http://ci.athion.net/job/FastAsyncWorldEdit/ws/mvn/
Dependency: com.boydti:fawe-api:<version> or com.boydti:fawe-api:latest
Note: Add FAWE as a dependency before WorldEdit (e.g. in pom.xml or build.gradle)
Threading
- Performance tips with FAWE
- Run sync/async tasks with the FAWE TaskManager
- Break up complex tasks using FAWE TaskBuilder
Players
- FawePlayer
- WorldEdit player
- Player Job API
- Player Progress API
- Player region restrictions
Modify the world Async (or load it)
- Anvil API
- WorldEdit world
- EditSession
- Bukkit API wrappers
- FaweQueue
NBT and Formats
- Schematic pasting
- NBT stream API
- Custom clipboard formats
- Recovering corrupt NBT
NMS abstraction
- Light API
- NMSMappedFaweQueue
- Packet Sending
Web
- Web API
Misc Utilities
- Block and Biome colors
Extending features
- Adding Custom Masks, Patterns or Transforms
- Adding Custom Brushes or Commands
- Adding Custom clipboard formats
- Javascript API