diff --git a/rules/Point.js b/rules/Point.js
index 2da75d6..4d3076c 100644
--- a/rules/Point.js
+++ b/rules/Point.js
@@ -7,17 +7,22 @@
exports.candidateDistanceSigma = 1.0; // 1.0 * (CE95 + Worst CE95);
exports.description = "Matches generic points";
exports.experimental = false;
+
// This matcher only sets match/miss/review values to 1.0, therefore the score thresholds aren't used.
// If that ever changes, then the generic score threshold configuration options used below should
// be replaced with custom score threshold configuration options.
exports.matchThreshold = parseFloat(hoot.get("conflate.match.threshold.default"));
exports.missThreshold = parseFloat(hoot.get("conflate.miss.threshold.default"));
exports.reviewThreshold = parseFloat(hoot.get("conflate.review.threshold.default"));
+
exports.searchRadius = parseFloat(hoot.get("search.radius.generic.point"));
exports.tagThreshold = parseFloat(hoot.get("generic.point.tag.threshold"));
exports.baseFeatureType = "Point";
exports.writeMatchedBy = hoot.get("writer.include.matched.by.tag");
exports.geometryType = "point";
+
+// This is needed for disabling superfluous conflate ops. In the future, it may also
+// be used to replace exports.isMatchCandidate (see #3047).
exports.matchCandidateCriterion = "hoot::PointCriterion";
function distance(e1, e2)
@@ -30,9 +35,6 @@ function distance(e1, e2)
* Returns true if e is a candidate for a match. Implementing this method is
* optional, but may dramatically increase speed if you can cull some features
* early on. E.g. no need to check nodes for a polygon to polygon match.
- *
- * exports.matchCandidateCriterion takes precedence over this function and must
- * be commented out before using it.
*/
exports.isMatchCandidate = function(map, e)
{