diff --git a/hoot-core/src/main/cpp/hoot/core/visitors/IndexElementsVisitor.h b/hoot-core/src/main/cpp/hoot/core/visitors/IndexElementsVisitor.h
index 7193f8f..1401d75 100644
--- a/hoot-core/src/main/cpp/hoot/core/visitors/IndexElementsVisitor.h
+++ b/hoot-core/src/main/cpp/hoot/core/visitors/IndexElementsVisitor.h
@@ -71,10 +71,38 @@ public:
void finalizeIndex();
- static std::set<ElementId> findNeighbors(const geos::geom::Envelope& env,
- const std::shared_ptr<Tgs::HilbertRTree>& index,
- const std::deque<ElementId>& indexToEid,
- ConstOsmMapPtr pMap);
+ /**
+ * Find nearby elements given a bounds
+ *
+ * @param env the bounds within the map to search
+ * @param index a geospatial index for the input map
+ * @param indexToEid a set of element IDs belonging to the input geospatial index
+ * @param pMap the map to search
+ * @param elementType the type of element to search for
+ * @param includeContainingRelations if true, also returns relations containing the nearby
+ * elements found
+ * @return element IDs of the neighbors
+ */
+ static std::set<ElementId> findNeighbors(
+ const geos::geom::Envelope& env, const std::shared_ptr<Tgs::HilbertRTree>& index,
+ const std::deque<ElementId>& indexToEid, ConstOsmMapPtr pMap,
+ const ElementType& elementType = ElementType::Unknown,
+ const bool includeContainingRelations = true);
+
+ /**
+ * Find nodes nearby a specified node sorted by increasing distance given a bounds
+ *
+ * @param node node to search neighbors for
+ * @param env the bounds within the map to search
+ * @param index a geospatial index for the input map
+ * @param indexToEid a set of element IDs belonging to the input geospatial index
+ * @param pMap the map to search
+ * @return element IDs of the neighbors
+ */
+ static QList<ElementId> findSortedNodeNeighbors(
+ const ConstNodePtr& node, const geos::geom::Envelope& env,
+ const std::shared_ptr<Tgs::HilbertRTree>& index, const std::deque<ElementId>& indexToEid,
+ ConstOsmMapPtr pMap);
virtual QString getDescription() const { return "Build an index of input elements"; }