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Travel

TRAVEL
  Granted Power: You gain a +5% class bonus to your base movement rate every 3rd priest level. Additionally, you have the power of limited free action, automatically resisting one paralysis attack per day at 1st level, and one additional automatic resistant every four levels thereafter.
Offered By: Essiah.
Travel Domain Spells:
  1: Longstrider (Thaumaturgy)
Level: Druid 1, Travel 1, Ranger 1, Twilight Huntsman 1
Mana: 5. Persistant. Base Success: 100%.
  This spell provides an enhancement bonus of 50% to the movement rate of a single humanoid creature.
  2: Magic Mapping (Divination)
Level: Mage 3, Travel 2
Mana: 20. Base Success: 95%.
  Reveals to the caster the physical layout of the nearby area out to a range of (100 + [Caster Level x 40]) feet. This spell does not detect monsters, objects or terrain.
  3: Fly (Thaumaturgy)
Level: Mage 3, Travel 3, Bard 3, Twilight Huntsman 3
Mana: 30. Persistant. Base Success: 100%.
  Grants advantages similar to levitation, but without the penalties and grants an additional +2 circumstance bonus to attack rolls and defense class. You cannot fly while mounted, and the spell affects only humanoid casters. When flying, you need to make a Balance check to cast spells with somatic components and potentially suffer knockback when you are struck in combat.
  4: Dimension Door (Weavecraft)
Level: Mage 3, Travel 4, Bard 4
Mana: 6. No AoO. Base Success: 90%.
  Casting this spell teleports you randomly 2d20+(caster level) squares away.
  5: Teleport (Weavecraft)
Level: Mage 5, Travel 5
Mana: 10. No AoO. Base Success: 75%.
  Teleports you up to 120 squares away in the general direction you specify.

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