Stoutheart Halfling - networkingguru/incursion-roguelike GitHub Wiki

Stoutheart Halfling

Str:-2 Dex:+2 Con:-- Int:-- Wis:+2 Cha:+2 Luc:+2
Favoured Classes: Paladin, Priest
Experimental: Stoutheart Halflings are not a Core Incursion race.

  Stoutheart halflings are the strongest-willed of their race, with a great devotion to the ideals of family and community. They despise corruption in all of its forms, and become adventurers more frequently than other halflings in the interest of rooting out and resolving something that has shaken their sensibilities. They are famed for their resourcefulness and clever planning.
   Stoutheart Halflings are a Halfling subrace, and share all Halfling traits, except as noted below.
 
 STOUTHEART HALFLING RACIAL SKILLS
   Stoutheart Halflings treat Appraise, Diplomacy, Hide, Intuition, Ride, and Theology as racial skills. They gain a +2 racial bonus to Hide and Ride skill checks (the Hide bonus stacks with their +2 small size bonus).

 STOUTHEART HALFLING RACIAL TRAITS
   * Racial Attributes -- Stoutheart Halflings have stronger will than their cousins but are somewhat less phenominally lucky.
   * Throwing -- Stoutheart Halflings, being more interested in adventuring, do not favour thrown rocks or slings.   * Warcraft -- Stoutheart Halflings begin with the Combat Finesse feat, allowing them to use their Dexterity modifier instead of their Strength modifier in combat.
   * Inner Spirit -- Even more than normal halflings, Stouthearts are bouyed by an internal spiritual force. They begin with a +1 Morale bonus to saving throws and attack rolls. This bonus increases by +1 at every third level. Rather than the standard hafling saving throw bonus against fear and death, they receive a +6 bonus against all evil magics.
  * Starting Equipment -- Stoutheart Halflings start with a small backpack, many tasty cottonberry loaves, a sling, a short sword and some torches.

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