Spider - networkingguru/incursion-roguelike GitHub Wiki
SPIDER
Offered By: ?
Spider Domain Spells:
1: Spider Climb (Thaumaturgy)
Level: Mage 1, Spider 1, Assassin 1
Mana: 5. Persistant. Base Success: 100%.
Casting this spell causes your hands to become adhesive, granting a +10 bonus to Climb checks for the duration, and removing the need for a climbing set when using the skill. You also gain the Brachiation feat while the spell is active.
2: Summon Swarm (Weavecraft)
Level: Druid 2, Mage 2, Spider 2, Bard 2, Ranger 2, Blackguard 2
Mana: 3. Long duration. Base Success: 75%.
Conjures a cloud of stinging, biting insects that inflict 1d2 points of damage to everyone within every turn, along with inflicting a -2 general circumstance penalty.
3: Spectral Spider (Weavecraft)
Level: Spider 3
Mana: 25. Persistant. Base Success: 100%.
Summons a quasi-real spider-like creature that the caster begins to ride. The spider can be ridden by you quite rapidly (half again as fast as a warhorse or warpony). It can also magically traverse dangerous terrain (e.g., icy floors, brimstone). It also has a bite attack, injecting giant spider venom.
4: Giant Vermin (Weavecraft)
Level: Druid 4, Spider 4
Mana: 8. Base Success: 75%.
Conjures giant insects worth CR 6 in total to fight on your behalf.
5: Insect Plague (Thaumaturgy)
Level: Druid 5, Priest 5, Spider 5, Bard 5, Ranger 5, Twilight Huntsman 5
Mana: 9. Base Success: 75%.
Conjures a huge cloud of flying, biting bugs that limits visibility to 10 feet, inflicts 1d8 points of damage to all within per round, severely impedes concentrating on spellcasting (-75%) and cause all creatures of whose CR is half the caster's level or less to become frightened and flee.