Shadowdancer - networkingguru/incursion-roguelike GitHub Wiki

Shadowdancer

 HitDie: d8  Mana: d4  Skills: 8 Saves: fRw Defense: 1/2
 +toHit: Archery 75%, Brawl 75%, Melee 75%, Thrown 75%
 
  Shadowdancers are stealthy characters whose affinity for shadows goes beyond merely finding them useful concealment -- instead, these characters form a mystical bond with shadow, learning to use shadows for protection, travel and even allies. Shadowdancers are a diverse society, travelling across Theyra in tropes and staging elaborate, sinister dances for adoring audiences -- their order harbours many secrets but is not, ultimately, a malignant force in the world.
 

CLASS REQUIREMENTS
   The shadowdancer is a prestige class. It counts as a favoured class for all characters. In order to become a shadowdancer, you must have:
   * Skills Levels -- Move Silently +8, Hide +12, Perform +10, Athletics +7.
   * Feats -- Combat Reflexes, Dodge, Mobility.
 

CLASS SKILLS
   The class skills of the shadowdancer are Balance, Bluff, Decphier Script, Escape Artist, Hide, Jump, Listen, Move Silently, Perform, Search, Spot, Pick Pockets, and Tumble.

CLASS FEATURES
   * Proficiencies -- The shadowdancer is proficient with all simple weapons, daggers, short blades, thrown weapons, flexible weapons, archery and light armour.
   * Evasion -- A shadowdancer that makes a Reflex save to avoid an area-effect attack takes no damage. Levels of this ability from shadowdancer and other classes stack toward gaining Improved Evasion.
   * Uncanny Dodge -- A shadowdancer has a preternatural ability to avoid harm. Levels of this ability gained from shadowdancer and other classes stack.
   * Hide in Plain Sight -- A shadowdancer is able to use this ability to slip away into shadows, hiding even when directly observed by other characters, at 3rd level.
   * Sneak Attack -- A shadowdancer gains a sneak attack just like a rogue's, starting at 3rd level and advancing every third level after that. Levels of this ability from shadowdancer, rogue, assassin and any similar class stack.
   * Darkvision -- A shadowdancer gains darkvision out to 20 feet (2 squares), or has her darkvision range extended by 20 feet (2 squares) culmulatively at 2nd, 5th and 9th levels.
   * Shadow Illusion -- A shadowdancer gains the innate ability to use animate shadows at 2nd level, mirror image at 7th level and shadow monsters at 10th level.
   * Shadow Companion -- Starting at 4th level, a shadowdancer gains the ability to summon shadows from the Demiplane of Shadows. Unlike most shadows, these creatures are not ravenous predators of life, but instead loyal and dependable allies. The shadows gain the elder template when the shadowdancer reaches level 6 and the ancient template when the shadowdancer reaches level 9.
   * Shadow Step -- A shadowdancer gains the innate ability to cast shadow step at will, starting at 4th level. This ability allows her to teleport herself short distances so long as she is in a shadowy area; the distance travelled depends upon her level as a shadowdancer.
   * Defensive Roll -- If you have this ability, you are able to move with the impact from blows, lessening their effect even if they do hit you. This ability does not function in heavy armour. When you are struck by a creature that needs a 15 or greater to hit you, you only suffer a certain fraction of the damage, starting at 5/6th. The number of sixths of the total damage can be further reduced in the following circumstances, to a minimum of 1/6th:
   * You are Small and your foe is Medium-sized or larger (-1/6th).
   * Your foe can only hit you on a natural 20 (-1/6th).
   * You are unarmoured (-2/6ths) or in light armour (-1/6th).
   This ability does not function if you have spells active which simulate the effect of heavy armour (such as Spirit Armour) and Mage Armour is treated as medium armour for this purpose.
   * Improved Uncanny Dodge -- A shadowdancer can no longer be flanked except by a rogue four levels higher.

THE SHADOWDANCER
   Level  Def  Fort Refl Will Special Abilities
     1    +0    +0   +2   +0  Evasion, Uncanny Dodge
     2    +1    +0   +3   +0  Darkvision (20 ft),
                              Shadow Illusion I
     3    +1    +1   +3   +1  Hide In Plain Sight
                              Sneak Attack +1d6
     4    +2    +1   +4   +1  Shadow Step, Shadow Com.
     5    +2    +1   +4   +1  Defensive Roll,
                              Darkvision (40 ft)
     6    +3    +2   +5   +2  Elder Companions,
                              Sneak Attack +2d6
     7    +3    +2   +5   +2  Shadow Illusion II
     8    +4    +2   +6   +2  Ancient Companions
     9    +4    +3   +6   +3  Sneak Attack +3d6,
                              Darkvision (60 ft)
     10   +5    +3   +7   +3  Shadow Illusion III

⚠️ **GitHub.com Fallback** ⚠️