Searching - networkingguru/incursion-roguelike GitHub Wiki

Searching

(Active) [Familiar] INT
  Possessed By: Some Humans, Rangers, Rogues, Earthsingers, Sentinels, Shadowdancers, Twilight Huntsmen, Retribution priests.
  Effects:  The Search skill has the following uses:
   * Find Traps (Passive/Active): The Search skill is used to locate traps before they can harm a character. When a character walks into a square with a trap, a Search check is automatically made to see if the trap is found. Success reveals the trap and asks for confirmation if the player wants to move over it and risk triggering it.   Traps can also be actively searched for in a 50 foot radius area immediately around the player using the 'S'earch command.
   The DC to spot a mundane trap is 15 + the Challenge Rating of the trap for a mundane trap, or 20 + the Challenge Rating of the trap for a magical trap. This check is only ever made once per trap -- if failed, it cannot be retried, though the trap will be revealed when it is triggered.
   * Find Secret Doors (Active): The Search skill is also used to locate secret doors and discern a way of opening them. Normal character do not detect secret doors just by walking past them, though elves and other characters with exceptionally acute senses have this ability. Others must rely on using the 'S'earch command.
   The Search check to find a secret door is DC 15. If there is a secret door in the search area but the check is failed, the game will mention that the character 'thinks there might be something there, but can't find it', to avoid great frustration on the player's part. A character can try to find a secret door once a day. Additional checks after the first have a +4 retry bonus, then +6, +8, etc. until the character is able to locate the door successfully and move on with the dungeon.

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