Passion - networkingguru/incursion-roguelike GitHub Wiki
PASSION
Granted Power: Your joy for life gives you a boundless vigor, allowing you to regenerate fatigue in the same manner that dwarves do, starting at 3rd level and increasing every 3rd level thereafter.
Offered By: Essiah, Zurvash.
Passion Domain Spells:
1: Hideous Laughter (Enchantment) [Mind-Affecting]
Level: Mage 2, Passion 1, Bard 2
Will negates. Mana: 4. Short duration. Base Success: 75%.
Causes a sapient creature to be completely overcome with uncontrollable laughter for 1d4 rounds.
2: Dire Charm (Enchantment) [Mind-Affecting]
Level: Mage 2, Passion 2, Hatred 2
Will negates. Mana: 3. Base Success: 90%.
Causes a creature to be overwhelmed with bloodthirst, going berzerk and racing forward to attack the caster in melee in preferance to all other actions.
3: Emotion (Enchantment) [Mind-Affecting]
Level: Mage 4, Passion 3, Bard 3
Will negates. Mana: 8. Base Success: 75%.
Allows you to inflict one of six emotions (love, hate, despair, terror, fury or hope) on a single target, with varying game effects.
4: Shout (Evocation) [Sound-Based]
Level: Mage 4, Strength 4, Passion 4, Bard 4
Fortitude partial. Mana: 12. Base Success: 90%.
Amplifies a shout into a shattering cone of sound that inflicts 1d10 points of damage for every 2 caster levels (Fortitude save for half) and stuns anyone who fails a Will save.
5: Dream (Divination/Enchantment/Illusion)
Level: Mage 5, Passion 5, Bard 5, Alienist 5, Assassin 5, Twilight Huntsman 5
Mana: 20. Base Success: 60%.
Casting this spell sends a beguiling and seductive dream to all sleeping creatures on the current level within [caster level x 50] feet, even those outside your sight, leading them to see you as a friend and ally -- failing a Will save causes the affected creature to be charmed. Regardless of whether you manage to ensnare a creature with this spell, you can sense their presence for the remainder of the day in which it was cast.
(Remember that spells have verbal components, and casting near sleeping creatures will awaken them before they can be affected -- but Dream has a greater range than the 120 feet away from which spellcasting can be heard.)