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MOON
Granted Power: When you turn Undead you also turn Lycanthropes. In addition, you gain Faerie Fire as an innate spell-like ability.
Offered By: Maeve.
Moon Domain Spells:
1: Silversheen (Arcana)
Level: Moon 1
Mana: 20. Persistant. Base Success: 100%.
This magical spell transmutes one of your non-organic weapons, missiles, shields or armour into silver. Silver weapons strike true against undead, demons, devil and lycanthropes but have only half the hardness of iron. Silver armour grants increased defense to attacks from such creatures. The transmutation is permanant.
2: Invisibility (Illusion)
Level: Mage 2, Trickery 2, Moon 2, Bard 2, Assassin 2
Mana: 5. Long duration. Base Success: 60%.
Renders a chosen character unseen by others. The the effect is cancelled if the character attacks. The magic creates a faint shimmering effect around the character's location that might be spotted by powerful (CR 5+) creatures when the invisible creature moves within 30 feet, or if they are alerted by the invisible creature making noise or turning invisible within their line of sight. A Spot check (DC 20) allows them to discern the invisible creature's location (as an unclear shape -- they still cannot 'see' the creature) for the remainder of the day. Even if the invisible creature drops and reactivates her invisibility magic, alerted monsters will still be able to track her via this shimmer. However, creatures only get one Spot check per day to notice the shimmer of an invisible creature.
3: Polymorph Self (Thaumaturgy)
Level: Mage 3, Moon 3, Bard 5, Ranger 4
Mana: 10. Long duration. Base Success: 60%.
Changes you into a random monster of your own challenge rating or lower, at the cost of 2 fatigue points.
4: Spectral Force (Illusion)
Level: Mage 3, Moon 4, Bard 3, Twilight Huntsman 3
Mana: 8. Long duration. Base Success: 75%.
This spell creates an illusionary creature, force or object, just as Phantasmal Force does, but the illusion has a greater depth and independance to it -- it does not wink out of existance when a single character sees through it, and any psychosomatic damage it inflicts lasts for (3d6 x 100) turns, as opposed to 3d6. More significantly, it is self-sustaining -- the caster does not need to concentrate to keep it active, and it can move outside the caster's line of sight.
5: Mooncloak (Abjuration/Evocation)
Level: Mage 5, Moon 5, Twilight Huntsman 4
Mana: 45. Persistant. Base Success: 100%.
Casting this spell evokes a shimmering silver luminescence around the mage's body not unlike that produced by faerie fire, but the Mooncloak has a much greater effect than that. The dweomer abjures several kinds of protection against the next applicable attack she suffers -- a Cold Resistance of 7, a +5 bonus on saving throws versus paralyzation and petrification and absolute immunity to a single negative energy effect. Once the Mooncloak has offered its protection against one of these effects, it is expended and the radiance vanishes.
Alternatively, once the Mooncloak is in effect, the caster can choose to expend its magic at any time (by 'a'ctivating it) as a destructive silvery bolt. This bolt inflicts 5d6 points of pure magic damage, triple that against lycanthropes. If victims fail a Fortitude save for half damage, they are also confused for 3d6 rounds -- literally, they are moonstruck. The bolt hits a single creature and requires a ranged attack roll to successfully impact.