Loremaster - networkingguru/incursion-roguelike GitHub Wiki

Loremaster

HitDie: d4  Mana: d12  Skills: 6 Saves: frW Defense: 1/4
 +toHit: Archery 50%, Brawl 50%, Melee 50%, Thrown 50%
 
  While many mages are academics to some extent, the Loremasters are an order that places the seeking of knowledge above all other goals. These wise wizards are widely sought after by universities as teachers, and by royal courts and military camps as advisers and viziers. Despite this demand, however, Loremasters tend to be isolationistic, living cloistered lives in distant towers or establishing sacred monastaries in the desert in which to preserve vast stores of ancient books.
 

CLASS REQUIREMENTS
   The Loremaster is a prestige class. It counts as a favoured class for all characters. In order to become a Loremaster, you must have:
   * Skills Levels -- 4 Knowledge skills at +10.
   * Feats -- Scribe Scroll.
   * Spells -- 10 levels of known Divination spells (i.e., 2 3rd-level spells and 2 2nd-level spells).
   * Alignment -- You must have a neutral component in your alignment.

CLASS SKILLS
   The class skills of the Loremaster are Alchemy, Appraise, Craft, Concentration, Decipher Script, Heal, Illusioncraft, Intuition, Knowledge (all), Metamagic, Seneschal, Spellcraft and Use Magic.

CLASS FEATURES
   * Proficiencies -- The Loremaster gains no weapon or armour proficiencies.
   * Spellcasting -- The Loremaster gains one spellcasting level for every Loremaster level after the 1st. Additionally, she continues to gain access to new spells from her original spellcasting class as if every Loremaster level was a level in that class. If she has more than one spellcasting class, she gains new spell access for mage as a priority if she has that, then bard, then druid, then priest, then ranger, then paladin.
   * Legend Lore -- Loremasters gain -- or continue to advance in -- the Legend Lore ability, gaining one level of such for every Loremaster level.
   * Ancient Books -- At 2nd, 4th and 8th levels, the constant knowledge-seeking and research of a Loremaster pays off and they 'discover' a new spellbook hidden away somewhere near them.
   * Knowledge -- Loremasters gain three bonus skill points that can be devoted only to Knowledge skills with every class level.
   * Forewarning -- Loremasters are able to sense and predict attacks before they occur, and gain a +1 insight bonus to DC every even Loremaster level.
   * Studious Development -- Loremasters gain a +1 competance bonus to their Intelligence at every odd Loremaster level.
   * Secrets -- As Loremasters advance in level, they gain certain exceptional abilities as a result of the ancient mysticism they study:
   At 1st level, Loremasters gain the inherent ability to see invisible.
   At 3th level, Loremasters gain the Fatesense ability, allowing them to instantly discern whether a given item is cursed or blessed.
   At 5th level, Loremasters gain an exceptional insight into magical books, and gain an extra +1d2 attribute points from any tome they read.
   At 6th level, Loremasters gain the ability to use Glyph of Warding as an innate spell-like ability.
   At 7th level, Loremasters gain constant true seeing.
   At 9th level, Loremasters gain the Skill Mastery ability also possessed by some rogues (and described under that class).   At 10th level, Loremasters gain the ability to use Greater Glyph of Warding as an innate spell-like ability.

THE LOREMASTER
   Level  Def  Fort Refl Will Bonus Special Abilities
     1    +0    +0   +0   +2  +1 In Lore, See Invisible
     2    +0    +0   +0   +3  +1 DC Bonus Spellbook
     3    +0    +1   +1   +3  +2 In Fatesense
     4    +1    +1   +1   +4  +2 DC Bonus Spellbook
     5    +1    +1   +1   +4  +3 In Bibliographic Insight
     6    +1    +2   +2   +5  +3 DC Glyph of Warding
     7    +1    +2   +2   +5  +4 In True Seeing
     8    +2    +2   +2   +6  +4 DC Bonus Spellbook
     9    +2    +3   +3   +6  +5 In Skill Mastery
     10   +2    +3   +3   +7  +5 DC Greater Glyph of W.
 

⚠️ **GitHub.com Fallback** ⚠️