Knowledge (Oceans) - networkingguru/incursion-roguelike GitHub Wiki

Knowledge (Oceans)

(Passive) INT
  Possessed By: Some Humans, Bards, Druids, Mages, Rangers, Rogues, Alienists, Loremasters, Knowledge priests.
  Effects:  Some adventurers spend much of their lives out at sea, exploring the great Western Ocean or scouring trade routes for pirates and other threats. The Knowledge (Oceans) skill grants the following benefits:
   * Area Knowledge (Passive): This knowledge skill gives map-memory of oceanic areas in a manner similar to what Knowledge (Theyra) gives for more conventional wilderness locales.
   * Aquatic Creatures (Passive): This Knowledge also aids an adventurer in fighting aquatic threats. By using a thorough knowledge of their behaviour, biology and weaknesses, this skill allows a character the following bonuses when fighting aquatic or amphibious creatures: his effective DC is increased by [Skill Rating / 3] against their attacks, and his understanding of their banes and biology increases the threat ratings of his attacks against them by [Skill Rating / 9]. He can also summon them more effectively; aquatic creatures summoned by such a caster have a [Skill Rating x 5]% bonus to their hit points.
   * Identify Monsters (Passive): The Knowledge (Oceans) skill can be used to identify aquatic creatures, as described under Appraise.

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