Knowledge (Mythology) - networkingguru/incursion-roguelike GitHub Wiki

Knowledge (Mythology)

(Passive) INT
  Possessed By: Some Humans, Grey Elves, Bards, Mages, Monks, Rogues, Alienists, Loremasters, Tattoo Mystics, Knowledge priests.
  Effects:  Knowledge (Mythology) has the following uses:
   * Mythic Creatures: A solid understanding of mythology sets up an adventurer to fight more effectively against mythic creatures. By applying simple hearth wisdom and studying the vulnerabilities of his targets, this skill allows a character the following bonuses when facing creatures of mythology: his effective DC is increased by [Skill Rating / 3] against their attacks, and his understanding of their banes and biology increases the threat ratings of his attacks against them by [Skill Rating / 9]. He can also summon them more effectively; mythic creatures summoned by such a caster have a [Skill Rating x 5]% bonus to their hit points.
   * Identify Monsters (Passive): The Knowledge (Mythology) skill can be used to identify mythic hybrids, lycanthropes, nagas, dragons and fae, as described under Appraise.

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