Intuition - networkingguru/incursion-roguelike GitHub Wiki
(Passive) WIS
Possessed By: Some Humans, Halflings, Lizardfolk, Grey Elves, Stoutheart Halflings, Barbarians, Mages, Priests, Rangers, Rogues, Warriors, Assassins, Loremasters.
Effects: The Intuition skill has the following use:
* Item Hunches (Passive):This skill allows you to gain special feelings about items picked up in the dungeon, telling you if they are good, bad or neutral. Obviously, this is a valuable skill to single-classed rogues and warriors who lack divination magics or Clairsentient arts. Normally, a character must have possessed an item for at least a day to gain this kind of hunch about it, and the Intuition check will be made immediately after the character rests a full night. However, there is a Character Generation Option that allows intuition to take place when an item is first perceived; by default, this option applies only to weapons and armour.
The Intuition check is a standard skill check with staggered results. If the result exceeds DC 5, the character learns whether items are magical or not. If the result exceeds DC 10, the character will learn which schools of magic the item is related to. With a check result of DC 15 or higher, cursed or blessed items can be discerned from normal items.
There is no messages for Intuition, since it takes place so frequently. Instead, the results appear in curly braces in the full name of the item, when it is seen in a pile on the floor or in the character's inventory screen.