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Intensive Study

Intensive Study [Multiple] Prerequisite: INT >= 13. Benefit: You've devoted an exceptional amount of time and effort to staying ahead of the curve in both (or all) or your chosen professions, and thus you have an edge over other multi-classed characters. Rangers, paladins and bards can also use it to advance their magical studies more rapidly.   This feat may be selected multiple times; each time you can selecte one of the following benefits. The benefits may also be selected more than once.   Improve Caster Level: You gain one spellcasting chart level, up to a maximum of either double your natural casting level or 4/5ths of your character level, whichever is less. This both increases your caster level and gives you access to the higher level spells on the spellcasting chart.   Improve Stealth and Sneak Attack: You gain +1d6 sneak attack and +2 maximum ranks in Hide in Shadows and Move Silently, up to a maximum of what a Rogue of either twice your rogue level or 4/5ths your character level, whichever is lower, would have.   Improve Wild Shape: Your effective druid level is increased by 2, only for the purposes of Wild Shapes, to a maximum of twice your real druid level, or 4/5ths your character level, whichever is lower.   Improve Bardic Ability: Your effective bard level is increased by 2, only for the purposes of Bardic Music, Legend Lore and Storycraft, to a maximum of twice your real bard level, or 4/5ths your character level, whichever is lower. You don't gain any additional Storycraft plusses, but the maximum level of item you can augment is increased.   Improve BAB: Your base attack bonus increases by +1, to a maximum of twice your sum total of levels in warrior, barbarian, paladin or ranger or your total character level, whichever is lower.   Improve Turn/Command Undead: Your effective priest level is increased by 2, only for the purposes of turning or commanmding undead, to a maximum of twice your real priest level, or 4/5ths your character level, whichever is lower.   Improve Unarmed Attack: Your effective monk level is increased by 2, only for the purposes of determining your base unarmed attack damage and stunning attack save DC, to a maximum of twice your real monk level, or 4/5ths your character level, whichever is lower.   Improve Smite: Your level in the smite ability (the paladin's Smite Evil, or the cleric of Destruction domain power) is increased by 4, to a maximum of twice your real smite level, or 4/5ths your character level, whichever is lower.   Improve Sacred Mount: Your effective paladin level is increased by 3, only for the purposes of your mount, to a maximum of twice your real paladin level, or 4/5ths your character level, whichever is lower.