Immortal Grandeur - networkingguru/incursion-roguelike GitHub Wiki

Immortal Grandeur

Immortal Grandeur (Enchantment) [Fear] [Mind-Affecting]
Level: Mage 6, Beauty 6, Twilight Huntsman 6
Mana: 50. Persistant. Base Success: 100%.
    Casting this spell wraps a character in an aura of radiant, terrifying glory so palpable as to almost be a physical force. Her force of presence is augmented to the point where she seems to formidable to even offend, let alone actually attack.
   To attack a character under the effect of this spell head-on requires a Will saving throw; making a ranged attack also requires a saving throw, but this save have a +4 bonus from the distance. Every attack requires a seperate Will save, but every past successful saving throw against this spell grants a +1 culmulative circumstance bonus to further saves against this spell.
   The psychological exertion requires to defy this spell is tremendous, and no matter how strong one's will, no one can last forever against it. Every saving throw made against it costs the maker a point of Fatigue.
   Elves have a special advantage with regard to this ancient magic -- after all, it originated with them. If they both have this spell active and use their Manifestation ability, their force of presence is so overwhelming that living creatures of Challenge Rating 5 or lower die instantly, their hearts stopped in shock, should they fail to save against this spell when trying to attack. This additional aspect is a death effect and a fear effect, and can be avoided accordingly.

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