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Hide in Shadows

(Active) DEX [armour penalty]   Possessed By: Some Humans, Kobolds, Halflings, Deep Gnomes, Stoutheart Halflings, Bards, Monks, Rangers, Rogues, Alienists, Assassins, Master Archers, Sentinels, Shadowdancers, Tattoo Mystics, Twilight Huntsmen, Underdark Warriors, Trickery priests.   Effects:  The Hide in Shadows skill has the following use:    * Hide (Active): Using Hide, you can attain partial invisibility in dimly lit areas of the dungeon at will. This slows your movement rate by 50%, and the invisibility is broken the second that you attack, use a light source stronger than a torch or otherwise draw attention to yourself. You can only Hide when you are out of sight of all monsters hostile to you. You will receive a warning if you are about to move into a brightly lit area, ending your hiding.    There is no Hide skill check; instead, when a character hides, a random adjustment between -5 and +5 is assigned to their Hide skill, and this adjustment is compared to the Spot skill of creatures nearby them; if an observer's Spot skill rating exceeds the character's adjusted Hide, that creature can then perceive the hiding character.    When a hiding creature steps next to a hostile creature, they may be given away by sound (as described under Move Silently), and which point they are no longer hiding and become visible to everyone -- presumably the creature they stepped close to speaks or takes actions that make their presence apparent. Hiding creatures who do not step next to hostile creatures do not risk being exposed by noise.    Hiding and invisibility overlap. To perceive an invisible, hiding character, one must both be able to see invisible creatures, and must have sufficient Spot to be able to see the hiding creature.