Heroes' Feast - networkingguru/incursion-roguelike GitHub Wiki

Heroes' Feast

Heroes' Feast (Theurgy)
Level: Priest 6, Succor 4, Paladin 6
Mana: 40. Persistant. Base Success: 60%.
  Casting this spell conjures a lavish feast, complete with chairs and a grand feast table, with more than sufficient food for all the creatures in the caster's party. The food created has a spiritual quality like the mythical ambrosia, curing ills and replenishing the spirit of all who partake for the full length of the feast. Consuming the feast takes a full hour, so obviously this spell cannot be cast in combat. When in a secure area, casting this spell affects the priest and all allied creatures within 100 feet. Creatures that cannot eat -- undead, constructs, vortices and elementals -- do not benefit, but even outsiders and aberrations can replenish themselves with this spell.
   Those who partake of the feast automatically become satiated. They heal 3d10 points of damage, 3d10 / 5 points of attribute damage, are cured of any diseases they possess and are rendered immune to poison and fear for the rest of the day. Participants gain a +1 morale bonus to all rolls, and a sacred bonus to saving throws equal to the priest's Wisdom modifier. Finally, every participant in the feast is renewed and reinvigorated, regaining a number of fatigue points equal to the total number of participants.
   Holding a heroes' feast requires a minimum of 3 participating characters. If the feast is interrupted by an encounter or other event, no benefit is gained.

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