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HATRED
Granted Power: You are able to choose a hated enemy, much like a ranger does, and gain bonuses in combat against that enemy similar to a ranger's.
Offered By: Khasrach.
Hatred Domain Spells:
1: Brand of Hatred (Theurgy)
Level: Hatred 1
Mana: 10. Persistant. Base Success: 100%.
This spell brands a weapon of your choice, forever marking it as a Bane weapon (+2 attack bonus, +2d6 magic damage) against your Favoured Enemy from the Hatred Domain power.
2: Dire Charm (Enchantment) [Mind-Affecting]
Level: Mage 2, Passion 2, Hatred 2
Will negates. Mana: 3. Base Success: 90%.
Causes a creature to be overwhelmed with bloodthirst, going berzerk and racing forward to attack the caster in melee in preferance to all other actions.
3: Bestow Curse (Enchantment)
Level: Priest 3, Retribution 3, Hatred 3, Fate 3, Bard 3, Twilight Huntsman 3
Will negates. Mana: 7. Base Success: 75%.
Lays a curse on a single sapient enemy that fails a Will save. A caster chooses one of three permanent curses and, for the ability curse, which ability to wither; every other source inflicts one at random. The curses are a -6 penalty to one ability score, a -4 penalty to attack rolls, saving throws and skill checks, or a hesitation that robs the victim of half its actions.
4: Blackmantle (Necromancy) [Death]
Level: Mage 3, Pain 3, Hatred 4, Blackguard 3, Twilight Huntsman 3
Mana: 5. Base Success: 60%.
Brings into existance around the target a black aura that prevents supernatural healing of any sort (but does not prevent regeneration).
5: Thornwrack (Thaumaturgy)
Level: Druid 4, Pain 4, Hatred 5, Blackguard 4, Twilight Huntsman 4
Fortitude negates. Mana: 7. Base Success: 75%.
Causes thorns to grow out of a victim's flesh, inflicting a -4 penalty to attack rolls and saves due to agony, and causing 1d8 points of damage each round for the duration. A Fortitude save negates the effect.