Grey Dwarf - networkingguru/incursion-roguelike GitHub Wiki
Str:-- Dex:+2 Con:+2 Int:-2 Wis:-2 Cha:-4 Luc:--
Favoured Classes: Warrior, Rogue
Experimental: Grey Dwarves are not a Core Incursion race.
Grey dwarves are a degenerate and evil dwarven subrace, with a very limited intelligence and no concept of honour or nobility. They tend to dwell deep in the Underdark and possess potent innate magics. Grey dwarves are psychologically weak and craven, and it is said that they compose the portion of the dwarven race that did not have the strength of spirit to resist diabolical corruption in the primevil birth of the dwarven race.
Grey dwarves are a dwarven subrace, and share all Dwarven traits, except as noted below.
GREY DWARF RACIAL SKILLS
In addition to Craft and Mining, Grey Dwarves treat Move Silently as a racial skill.
GREY DWARF RACIAL TRAITS
* Dwarven Focus -- Grey Dwarves lack the strength of will normally associated with dwarves, and as a result do not possess this ability.
* Darkvision -- Grey Dwarves have darkvision to 120 feet (12 squares). In addition, Grey Dwarves gain a +1 racial bonus to Listen and Spot checks and a +4 racial bonus to Move Silently checks.
* Orc Slayer -- Grey Dwarves have quite a bit to worry about in the Underdark, and have not developed a culture of hatred and war with Orcs. Grey Dwarves have no racial enemies.
* Armour Use -- Grey dwarves lack this ability.
* Racial Weapons -- Grey Dwarves treat the battleaxe and warhammer as Simple weapons, and gain proficiency with the (normally exotic) dwarven waraxe and pickaxe if they are proficient with the Axes group.
* Underdark Toughness -- Grey Dwarves have adapted to the stunning horrors of the Underdark and the venom-using Drow and Kobolds. They are immune to paralysis (but not entangling) and poison. The recover fatigue just as normal dwarves do.
* Magical Nature -- Grey Dwarves can use enlarge and invisibility as innate spell-like abilities.
* Starting Equipment -- Grey Dwarves start with a medium backpack, food rations, some poison, a battleaxe, warhammer and pickaxe. All initial armour and weapons are assumed to be dwarven-forged (hard, heavy and protective). All metal items are assumed to be forged from adamant (very hard and protective). Grey Dwarf starting armour and shields are the strongest in the game.