Earthsinger - networkingguru/incursion-roguelike GitHub Wiki
HitDie: d10 Mana: d8 Skills: 4 Saves: FrW Defense: 1/4
+toHit: Archery 50%, Brawl 75%, Melee 100%, Thrown 50%
Beyond even the priesthood of Ekliazeh, the dwarves as a race have always held a deep spiritual reverance for elemental earth. Their mythology is filled with animistic tales of heroes who spoke to the very stone, and were able to work miracles through communion with it. These rare dwarves occupy a niche vaguely similar to a saint -- their abilities are unquestionably sacred, yet they also set them outside of traditional society.
Very few dwarves have the potential to awaken the Earthsong within themselves. A potential Earthsinger must have some exposure to supernatural music, usually via bardic training, but the physical demands of the tradition mean that most aspirants are warrior-craftsmen with only a casual experimentation in the bardic arts. The stone demands champions who are as strong and enduring as it is, and also demands that they be master stoneworkers. For every thousand dwarves who aspires to learn the mystical Earthsong, only one or two manage to meet all of the requisites to become Earthsingers.
CLASS REQUIREMENTS
The Earthsinger is a prestige class. It counts as a favoured class for all characters. In order to become an Earthsinger, you must have:
* Race -- All known Earthsingers are dwarves. An aspirant must be a dwarf, or a member of a race with similarly strong bonds to the earth, such as a rock gnome or pech.
* Base Attack Bonus -- An aspirant must have a melee BAB of +5.
* Feats -- Endurance, Hardiness.
* Skills -- A successful aspirant must be a master stonecutter with a Crafts skill of 15+.
* Class Abilities -- An aspirant must have the Bardic Music ability.
* Religion -- An aspirant must either worship Ekliazeh (or another god who grants the Earth domain), or forsake gods entirely and devote himself utterly to the worship of elemental earth.
CLASS SKILLS
The class skills of the Earthsinger are Athletics, Balance, Climb, Concentration, Craft, Heal, Knowledge (Planes), Listen, Mining, Perform, Search and Spot.
CLASS FEATURES
* Proficiencies -- The Earthsinger gains no weapon or armour proficiencies.
* Stonebody -- As an Earthsinger becomes closer and closer to the spiritual nature of elemental earth, her skin begins to take on a rocky texture and grows harder and harder. Every odd level of this class gives the Earthsinger a +1 natural armour bonus.
* Earth Magic -- By speaking to the stone itself using the Earthsong, the singer can learn from it, shape it, animate it and even take on its properties. In game terms, the character gains a number of spell-like abilities as she advances in this class, in the following order: stone tell, soften stone, meld into stone, spike growth, earthmaw, wall of stone, transmute rock to mud, stoneskin, animate rock, conjure earth elemental, transmute flesh to stone and elemental aura (the earth version only). (The last four of these -- animate rock, conjure earth elemental, transmute flesh to stone and elemental aura -- are not yet implemented, so levels 7 through 10 of this class grant no new spell-like ability.)
* Geomancy -- Starting at 3rd level, a Earthsinger can tap into the primal energies of the earth in order to replenish her own magical energies. By spending two fatigue points, she can instantly regain 5d12 points of mana. At 7th level, the Earthsinger gains a greater facility with this ability, and it then costs her only one fatigue point.
* Grounded Stance -- An Earthsinger is able to draw upon the power of the earth in order to enhance the force of her blows in melee or unarmed combat. Provided that her feet are touching the ground -- she is not levitating, ethereal or standing on non-earthen terrain, and she is not wearing magical boots -- she may add her Earthsinger level to the damage of her melee or unarmed attacks. (The terrain clause is not yet implemented: any floor counts as earthen, except deep liquid and a square she is falling through.)
THE EARTHSINGER
Level Def Fort Refl Will NA GS Special Abilities
1 +0 +2 +0 +2 +1 +1 Grounded Stance, Stone Tell
2 +0 +3 +0 +3 +1 +2 Soften Stone, Meld i. Stone
3 +0 +3 +1 +3 +2 +3 Geomancy I, Spike Growth
4 +1 +4 +1 +4 +2 +4 Earthmaw, Wall of Stone
5 +1 +4 +1 +4 +3 +5 Transmute Rock to Mud
6 +1 +5 +2 +5 +3 +6 Stoneskin
7 +1 +5 +2 +5 +4 +7 Geomancy II, Animate Rock
8 +2 +6 +2 +6 +4 +8 Conjure Earth Elemental
9 +2 +6 +3 +6 +5 +9 Transmute Flesh to Stone
10 +2 +7 +3 +7 +5 +10 Elemental Aura (Earth)